Zeke's Harbinger could be better
Ever since the marksmen update. Zeke's feels a little bit underwhelming despite the great stats it provide. I would like to see it changed a little bit:
#Current UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.
#V1 UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical strike bonus damage by 40% for 8 seconds.
So basicly it's now a option to give a mage a mini
passive or marksmen a mini
passive.
#V2 UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's spell damage by 10% and attackspeed by 40% for 8 seconds.
Thoughts?