Zeke's Harbinger could be better

CoolKnightST··2 votes·338 views

item 3050 Ever since the marksmen update. Zeke's feels a little bit underwhelming despite the great stats it provide. I would like to see it changed a little bit:

#Current UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.

#V1 UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical strike bonus damage by 40% for 8 seconds.

So basicly it's now a option to give a mage a mini item 3089 passive or marksmen a mini item 3031 passive.

#V2 UNIQUE Active - Conduit: Bind to target ally (60 second cooldown). UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's spell damage by 10% and attackspeed by 40% for 8 seconds.

Thoughts?

2 Comments

Oleandervine1 votes

If it did Attack Speed, it'd step on the toes of Ardent Senser.

CoolKnightST1 votes

But Ardent Senser is also not in a great spot isn't it. What if we remove the magic damage from ardent senser and give it increased spell damage instead. Than we have one buff item for each marksmen type.

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