Is anyone getting tired of seeing gold gen support items on non supports?

Oakleaf Ranger··1 votes·405 views

In riot's bid to make support more popular after the creation of autofill, supports in general have been continuously buffed. Buffs so good that everyone is sticking their hand in the support jar because its better for them.

Ever since then non supports have been high jacking their itemization from ranging from their starter items to support orientated itemization. I'm personally getting sick of seeing non supports get away with gold gen items.

Changes have been made before to prevent non supports from using the unique passive of these items but non have been made to stop non supports from using the gold gen passive. Which is arguably the main reason so many of these non supports can get away with using these gold gen items.

IDK add a passive that deactivates the gold gen if not within a certain range of an ally for at least the starter version of the item?

6 Comments

RenownedWheat421 votes

Discourages roaming/warding a ton and makes you even more of an ADC-protector if you HAVE to be near someone in the beginning.

If I want to early roam before first back I should be able to without losing out on gold gen for it.

spicystats1 votes

GP / Fiora are going gold gen items because it gives bandit passive / +10 gold when auto-ing enemy champ, which is new.

The intention with transferring bandit passive to support items was because supports were the only one that took them in earlier runes (I think GP was the exception but you can kind of understand why he builds targons now).

I honestly wouldn't be suprised if ezreal started building it...

I think spelltheifs is much less popular on mid / jungle now. Although I think junglers could have gone old spelltheifs before it was buffed...

If you must stop GP / Fiora from going relic shield, the best way to nerf it is probably just to hit how bandit passive works, or add something else with bandit (idk add it to cull?).

Although if GP goes relic he isn't going dorans blade or ring so he does have some trade offs. The same can be said for Fiora. You can technically punish them for it, its similar to starting an Amp tome vs. dorans ring on a mage, although its really unlikely that a tank like Maokai will be able to do that. If relic shield is giving too much HP you can nerf its HP, but in this case its almost directly outclassing the other starting items, in which case it is optimal for almost every laner to take it (and they currently are not).

Alternatively make it harder for GP / Fio to proc bandit with abilities.

Your nerf works as well I guess but it harshly discourages roaming.

I don't think people are going support items for the warding honestly... If you get 500 gold with it you can sell it and its as if you earned a 600 gold lead.

Oakleaf Ranger2 votes

It was more of a suggestion then something than a exact solution. But you also forget you get 3 pots because it’s cheaper than d blade/ d shield.

I didn’t want to fully explain the idea though (a lot of writing) but it could add a delay that it still gives the gold after you leave the range for a limited time before it deactivates.

Also this passive would only apply the first tier of the support item and not the second.

spicystats1 votes

I forgot about 3 pots. You are correct, the extra pots could make it better then some defensive items or dorans shield sometimes. You could compare it to dark seal I guess.

In hindsight, if you let relic shield / ancient coin / spelltheifs reactivate if near an ally it'd still be OK considering supports are normally going from some allies to others. So supports would barely be affected by this since the delay might not end since they might go back to near allies after they leave while top is stuck alone for a bit.

This is a nice sounding nerf I suppose.

Sasogwa1 votes

If supp goldgen items weren't blatantly overpowered maybe sololaners wouldn't pick those despite the fact they are much better in duolane than sololane

LordGeovanni1 votes

Not until support items actually have stats that make up a champion or riot fixes champions with no down time in lane whether its melee vs ranged match ups but ranged carries have better damage with just 20 ap than melee champions have with their base damage. or champions with cooldowns that start off at 5 -6 seconds

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