Unbalanced balancing -- Why are some champs nerfed any time they become "good"?
The gameplay and balance team seems to be ok with certain champions always being "op" while others are constantly nerfed or have their kit completely changed if they ever reach the same "op" level and the team decides they don't want such and such a champ joining the "op" crowd. For a claim at wanting to balance champs, their focus is really poor and seems targeted to deny some champs their power, keep others eternally at the top, and neglect others all together. With that, I will give some examples in the large body of text to follow -- focused primarily on some of my favorite champs. While the fact that I have an attachment to some champs more than others could play a role in my feelings as to how "op" or not a champ is (as well as skill level), I will try to be as objective as possible.
I have watched Youtube videos as well as having personal experience (and reading patch notes) that back up the fact that kayle is one of, if not the most, nerfed champ in league -- in terms of number of nerfs and changes to her kit. Many know the kayle famous for killing anyone in about 3 hits when she got late game -- if you don't try searching Alex Ich kayle and watch her destroy zed. The percent bonus damage on that kayle's q has been removed. Rage (can't remember if that is correct name) was once a summoner spell option which was removed and is available through guinsoo's rageblade only. This spell was good on many champs, but few if any used it better than kayle. Seriously a few years back you could practically 1v2 the enemy support and adc at lvl 1 by using it. Now they nerf kayle's ad "only by 5" because she is one of the "op" sated devourer junglers. Other nerfs have happened; however, I do not wish to mention every one. These few will serve as a good example of how unbalanced the "balance and gameplay" is in league and how it is stacked against certain champs -- not just (but including) kayle.
First -- the 3 hit and you are dead kayle. Was that a bit too op? Yes. Is kayle the only champ who could delete anyone other than a super tank in the span of her ult without dying at the time? No. Zed was a feared assassin who had a safer laning phase and was generally capable of being just as deadly -- except, he could start deleting people that fast shortly after level 6. Syndra -- gets to stun you under your tower without drawing agro, then ult and ignite you to death before stun wears off. People complained about lux doing this, so riot nerfed lux range and increased mana cost to add counter play, but syndra got no such nerfs. Syndra also had a safer laning phase than kayle. You could possibly add other champs, but the point is that when kayle joined some of these other champs in the elite "op" ranks, kayle got nearly instantly nerfed while others who had been there longer got no nerfs or very minor ones. If you are going to nerf her for her late game scaling, try nerfing the scaling -- not the base stats. Her stats early game were already weak enough for others to exploit fairly easily -- especially if they have a decent jungler on their team. The way I always understood it was -- power curves. Kayle is strong enough early to not get completely bullied out of lane, but not strong enough to force out lane bullies. Mid game, she is good if she gets peel, but easily punished if cc chained. The payoff with her, and some other champs like vayne for an example, is that late game you get to wreck face and punish everyone who tried to make your life hell in early game. Since kayle is not usually a duo lane champ, you should not nerf her to the point where she can't survive top or mid alone against a lane bully if she plays smart. Obviously, if you make bad calls with your champ, you should be punishable -- and she was just that in the early/mid game -- before any nerfs from her "late game 3 hit you to death" form. So nerfing many of her base stats and base scaling turned her into a sub-par laning champ while also making her late game no greater than the typical late game champ. She was no longer in the elite of the late game. Who would play such a champ unless they just really love playing her? Not many.
Sated devourer: Udyr, shyvana, warwick, xin zhao, master yi, kayle. These are all considered "op" with sated meta. If you look at them, kayle is the squishiest, takes longer to come online as effective for ganks and teamfights than (at least some of) the others in the list. She is by far more punishable early and mid game. Even late game, a strong cc team can destroy a sated kayle more easily than -- or as easily as -- any other champ on this list. So again, I don't see nerfs to udyr, shyvana, warwick, master yi, or xin zhao to keep them honest. I may be wrong on the shyvana -- she got a slight nerf recently, but I don't recall if it was due to sated or from just before sated meta. Point being that once again when kayle joins the elite "op" for a meta, she gets nerfed while others don't. So let's think about this. Xin gets to stack to be more relevant mid and late game while still being an early game ganking terror. Warwick and shyvana get to be tankier while putting out close to the same amount of damage as kayle. Udyr is known as godyr for a reason when built right. Any comp that stops him by using cc chaining and high damage plus shields works just as well vs a kayle engaging on them if not better against kayle. Yi gets to be yi. Dive in 3v5 and delete your squishies while being invulnerable close to half the time his ult is up -- no joke. Alpha strike is like a built in kayle ult on yourself that deals damage, gap closes, and let's you dodge skill shots that could stun anyone else. Add in a heal that let's you tank the rest of enemy team's damage when they finally get you low, and you again are nearly invulnerable. "Just burst him when he uses meditation" you say -- except you blew all your burst to get him that low to begin with, and your sustain damage dealers were killed by him while you were getting him low. Can yi be beat? Sure. Any of these junglers can be beat. The point as with the previous example is that kayle is by no means head and shoulders above these other champs and yet she is singled out for a nerf while the others are not. Moreover, once again, it is a nerf to her even early game when she is in much need of help compared to the others -- not a nerf.
Outside of jungle. I will be honest. I play kayle top. Why? No one expects adc kayle build from a top lane kayle. You can reach a power comparable to an ad assassin AFTER A FEW ITEMS. You need to play safe early and can do no better than trade even with enemies such as fiora, riven, darius, or vlad unless your opponent is of much lower skill and/or experience than you. If you ever make a mistake and their jungler punishes you for it, life will consist of farming nearly under tower for a long while. Subtract 5 ad from your early game pressure just because someone decides sated kayle needs a nerf and life gets really bad vs that fiora or darius. Buff darius and... you get the point. Again, kayle is just a champ where they keep nerfing her whenever she gets to be considered good at a role. Shoving a champ out of a role anytime she/he becomes a top tier (or even just good) pick often makes a champ weak, useless, and lack any identity. I am not saying kayle lacks any identity, but I am saying that she is nearing the point of not being viable top -- as a guy who really knows how to play kayle top even when camped by enemy jungle from level 4 on and never gets help from his team. Play her mid -- where she belongs -- you might be saying. Kayle is among the strongest mid or late game mids anymore, and she has way too many bad matchups in the early game where she can be punished and fall irreparably behind as a mid. If you play her adc, it can work in some situations, but you need to know enemy comp first, or you will be strongly punished. Play her support? She takes longer to come online than most supports, so her laning phase is easily punished -- especially if "that guy" (you've all played with people like him before) plays adc and cannot do his job halfways decently. Play jungle? Again, there are just too many junglers who are much better picks all around than kayle. SO DON'T PLAY KAYLE! -- is what you may be thinking at this point. At which point I would ask why a champion I like is being nerfed into uselessness when so many other champs are in much greater need of rebalancing and/or nerfing.
Other examples of champs to consider rebalancing and/or nerfing: quinn --- not just me who feels this way (try Youtube and see for yourself), if teemo is the devil of top lane, quinn is whoever is the devil's less forgiving big sister vlad -- tank top builds full mr, hp, hp regen; gets chunked out by vlad at level 9 and above despite fully itemizing to negate vlad damage while vlad sits and farms. Gank him! Because it is no trouble at all to kill a guy who gets to pool to block any damage and cc while also slowing and healing off anyone who stays in range of pool? Uhm... I don't think so. Tahm -- why are you buffing him? He needs nerfs more than buffs. He gets ranged harass like thresh while being a "melee" champ. He gets temporary shields comparable to nautilus support. He gets easy 3 auto and click stuns. He can negate so many good hooks and bindings that you might as well just farm lane because you can't kill their adc w/o a gank unless their adc or sup is really, really bad. Basically, he combines the strong points of morgana, thresh, leona, and nautilus without having any of their weaknesses (at least not to the same extent of the other champs). Naut and leona have to commit to engage to land their cc while tahm and thresh do not. Tahm gets free hp shield and basically bonus hp regen (his passive after a trade) which works better than leona's w early game. He can eat an ally to save them after the cc lands -- like a morg black shield, but you don't even have to be fast enough to place it before the cc. Basically, he has some of the best skills of other supports that combine to make a frustrating package that more easily outperforms the combination of abilities other supports have. Does he outperform every other support at all points in the game? No. He is more like the victor of supports -- great blind pick, stand toe-to-toe with opponent and/or beat them at all points of game unless you just really mess up. There are others that could be considered too -- I know a number of highly skilled players who stream or play pro have said gank plank is getting to the point of must-pick-or-ban. With all these champs out there that are much easier to carry on, harder to punish, and more popular to play; why are we nerfing someone like kayle .... again?
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