A couple of good questions about support
"So, right now we have original supports, who are in many aspects just terribly, TERRIBLY balanced champions. I mean, look at them and compare them to other laners and you'll see there's nowhere near enough power left in their kits. Their kits feel okay-ish if you have 2 or more items designed specifically for them (Janna has 150/80/110/100 mana costs and lower base regen than ADCs, don't get me started on Blitz). Why are they gated by ridiculously high mana costs and cooldowns?
Why have you nerfed base utility values on supports and added AP scaling to compensate if you constantly push just tanky and regen-based items instead of AP support items? Why do they have completely unnecessary skill animations and delays that add nothing but frustration to their kits? For example, why is there 0.1-0.2s delay on Morgana's shield? Why is Soraka's heal delayed? Janna's ult delayed? I mean, these abilities really don't need this ridiculous cast time, cast time is here for either making cast interruptible OR as warning sign something is happening. But these are too short to telegraph anything and they can't be interrupted, so just why?
Why is more and more power added to support items, especially actives? I mean, there are actives that are much powerful than your kit. Every support is just getting 'slightly tanky' and focuses on active items, except for mage supports. If they had legitimate abilities with reasonable costs they wouldn't need supplemental abilities from items. I mean, how many times you had 2 or more active items on your mid/toplaner or ADC?"
