Legitimate vayne fix
Reduce her range so she can't be an adc and put her toplane (random idea that came to me) Make all her autos do % damage so she can kill tanks and anyone else at around the same pace (say at lv5 w lets every auto do 5-8% health per shot depending on the targets health as 50% true and 50% ad Her Q can be turned into a slower jump but a wallhop, so that it reduces her chase potential and kite potential but more of a reposition in a fight, also make it add 3-8% true percentage damage The last thing is to have crits and on hits on her nerfed to do the amount of damage they would've done originally in AD so she can be countered by things like a lot of health and just some armor Essentially, she would take 10 shots to kill squishes and around 15-20 to kill tanks at a divable range Her e feels fine, but I also think it should maybe be changed to her w so that her w is her e, her passive is her seminerfed w, and her q adds true % health with a slower reposition With this, I think her new basic ability should kind of be like the edge of night passive where you channel for a second or two before a fight to negate one hard cc, and has a kinda long cool down and like wuju style, gives movement speed when not on cd so she doesn't lose her hunter ness Her ultimate could make her take 20% reduced damage at max to potentially produce a squid hurt mundo to make her a semi tanky adc and have the invis removed Just some thoughts