The more I dwell on it, the more I hate Sona's current state. I want a rework.

chipndip1··85 votes·4,460 views

Like no opening punch lines. No sarcastic bullshit. No overstating facts. I'm saying it as short and sweet as I can here (partly so it won't be so long that people will skip over it without reading it). I want a rework. A real one. This kit sucks for the following reasons:

I don't care what anyone says. This kit is BRAIN DEAD. Don't try to romanticize "decision making" and "positioning" to me anymore. I'm over it. EVERYONE has a brain they use to play against and with other players. You're playing an enchanter? FIne, but that doesn't mean you're fucking Yami Yugi out of nowhere. Positioning is something everyone does. Timing is something everyone does. You aren't special in that regard. Play an Enchanter until the grave finds you...doesn't change that fact.

Instead of people trying to stretch just how mentally stressful it is to spam a shield, maybe Riot can actually make some enchanter kits that are more involving and rewarding to play? Like, you guys made Nami. She's right there. Why can't you guys learn from that and do something about the rest of them?

What is the point of a champ if they ALWAYS feel underwhelming to almost the entire community? Like, I KNOW you guys are tired of people crying about how weak Sona is...or seeing that "RiP Sona patch 4.13" image that was floating around. I know you guys are tired of people suggesting Sona's "just not good enough" when she can literally be one of the highest win rate supports at the time. So...why does this keep happening? It can't just be because she isn't seen in pro play, given the fact that many champs don't show up in pros and they're still considered good or "aight". Oh yeah, it's because the way her kit plays out.

You don't do noticeable things in most instances. Early game's been shot and feels bad as hell. Late game's ridiculous but by that time you just spam W like a bonobo. The champ's defined more by her itemization than she is by her actual abilities...something Riot made worse with their rework last year, shoving all that power into just spamming her shit off cd. Like, think about it. When people think "Strong enchanters", they normally list Janna, Soraka, Karma if she isn't nerfed into oblivion, and Lulu. Half the time people will skip over Sona and forget she exists outright, even if she's just as strong as Janna and Soraka and stronger than Lulu in solo queue (Pro play she sucks. Getting to that).

What the hell is the strategic niche of this champ in this strategic game? No, "generally useless -> generally overpowered" isn't exactly a good niche. This was the exact reason Riot wanted to rework Kog'Maw in the first place last year, and it's the general reason people hate him right now (If hyper carries are good, Kog's just blatantly good all the time). This is the reason we had the tank rework in the first place (Make it so tanks are good for specific reasons, not just good because the class is good). Why did we take this advancement in balancing ideology...and go backwards?

Tired of seeing pros/casters embarrass themselves at this point. Sona's kit is a kit that relies on your opponent not knowing what to do long enough that you increase your odds to auto-win the game by a significant margin. Sona's kit doesn't give way for the player themselves to actually show their skill or knowledge in any truly meaningful ways. This was played out at worlds yesterday when Sona actually got locked in. Casters did their usual thing of hyping the pick up, saying she's a "Strong laner with that strong poke damage, but she's easily gankable"...

...and she dies from 100 to 0 starting from a Kog'Maw slow with no jg involvement. Like, I get it, Riot. You can't make EVERY SINGLE CHAMP pro viable at the same time...but this kit is hardly a kit. It's the same cheese you did to Kayle and Master Yi, and I probably hate that approach to balancing you guys take more than any other you guys have in the game, save Teemo (who just isn't even an approach). What's worse is that it's completely counter-intuitive to a support's primary job as a support. I don't have the time to wait until 20 to 25 minutes to start being a dang champion if the point of my kit is to be useful early for someone else that's trying to scale. Assuming the enemy has coordination, Sona's more helpless than the adc she's supporting. I don't like the notion that I'm only winning because I'm abusing solo queue's chaos, rather than actually being good at my champ.

And before anyone tries, it was the same story last year. 60% solo queue win rate when Sona's mini-rework went live, and that translated to 3 W/7 L in NA, 0 W/2 L in EU. I don't really even have words for it.

The more I dwell on it, the more I hate it. Idc what needs to be changed. I want my champ to feel more rewarding to play. I want her to be more about her and less about being a stat-stick. I want there to be some actual noticeable differences between me playing Sona and someone I'm better than playing Sona. On basically all fronts when it comes to the strategic or mechanical aspects of Riot's champ design philosophies, Sona fails horribly. It isn't a win rate complaint. It's a satisfaction complaint.

212 Comments

OverpoweredSoap23 votes

No one ever seems to like the state Sona is in, like ever.

That being said, I think her being easy is a bit of a waste on her theme.

You think her being a musician and all, she'd be able to use spells in different orders to get different effects or something like that.

Spank the Fox15 votes

Make Sona the Invoker of League

Shepherd o Souls8 votes

I'd actually want to see this. Playing different combinations for different effects would be awesome and probably make her a fun and popular champ. Invoker is a really great design so I think league could use a similar champion.

chipndip18 votes

The only thing people agree about her is that we don't like her current state.

warpenguin55511 votes

I want her to get reworked into something closer to what Lucio from Overwatch is. Lucio is a sound/aura based support done right, and he's actually fun.

Pika3105 votes

In other words, you want Sona reverted to her pre-4.13 kit. Where do you think Blizzard stole the idea for Lucio from?

Barcid13 votes

Difference being Lucio does one thing at a time and shifts his music to do one or the other. Sona was literally just hovering around on her musical scooter healing/speeding/zapping everyone while honking her rascal horn, the over-endowed %%%%.

I may still be a bit salty from old Sona's absurd Q power chord scaling with Lichbane.

THE RlVER KlNG2 votes

this comment is hilarious I love it

GinoSoldier7 votes

As long as Mage Sona remains a thing, i'll adapt to whatever they throw at us. I actually like trying to survive the early game to transit into the lategame goddess she becomes when stacking AP.

I agree she has gameplay issues, but i just accepted what she is instead of wanting something else.

chipndip17 votes

If Karma mains whining for a year got Riot to look back at her, I'm ready to whine for a year. I don't want to play a glorified stat stick. I want Sona to be a champion.

GinoSoldier2 votes

Assuming she keeps her themes; The Aura Chick, and The Musician Chick. What do you suggest?

Trade in all her auras into her passive, ditch Power Chord and have all her spells do more (or different) things when you hit them?

Focus on the auras and give them more varied functions at the expense of her activated spells?

chipndip12 votes

I thought up a gameplay update concept a bit ago. I'll try to just copy-pasta it from reddit.

"The concept: Sona would still be about areas of effect, but the logistics need to be different. The main thing to tackle is Sona's clumsy positioning. Tying everything she does to auto-attacks while making her highly immobile makes it too easy to punish in lane, but because her damage output per attack has no counter-play, her gains for exposing herself for long periods of time to poke enemies with no strong peel options are sorely lacking. I'd like to keep Sona relatively focused on aggressive play, since she's identified as a more aggressive enchanter pick, but add some more dynamic gameplay so she's not so one-note. That said, Sona's abilities would now be based primarily on circular aoes

Passive: Sona's X spell cast has additional effects.

Q: Sona fires a skill shot with an aoe upon impact.

Powerchord Q: Sona fires a skill shot with an aoe upon impact. The skill shot does increased damage and enemies hit by it take increased damage from all sources for a small duration.

The idea here was mainly to improve the laning experience against and with Sona. It feels derpy just meandering into firing range over and over until you get snuffed, but it also feels a tad cruel robbing an enemy lane of any viable options outside of cowering in fear if they fall behind in HP. Now it'd be something you can dodge and play around, and it enhances team fights better on her enhanced Q since all allies would do bonus damage to targets hit.

W: Sona targets an ally with an aoe heal that heals all allies around that target. Leaves behind a lingering aoe where the heal landed that reduces the AD/AP stats on enemies on top of it.

Powerchord W: Allies healed by the aoe are also shielded for the same amount.

When I initially thought this up, it was actually to be aimed at the ground. I wanted at least something to not be a skill shot of some kind, but this makes it so that the shielding aspect of Sona's kit would be locked behind using X amounts of mana, and the full value of this heal (mitigating burst damage) would be accomplished if enemies stood on top of the lingering aoe where your ally was previously healed. It's primarily geared towards softening burst from divers and assassins, unlike other enchanters.

E: Targets the ground with a circular skill shot that deals minor damage to enemies. Leaves a lingering zone that slows enemies and speeds up allies.

Powerchord E: Enemies hit by the initial attack bust a small jig (.5 second stun). Movement speed changes for allies/enemies walking over the zone are enhanced.

This is to finally address Sona's shit peel/engage. Well, it'd still be "bleh", but it would make more sense to use than something like a 550 range slow attached to the slowest moving projectile in her entire kit. She can fire it and keep enemies at bay without being in dashing range of enemies, but she can also out-right miss the move. She can also just drop it on herself/allies without having to be on top of them. She's also free to slow enemies with it before using her Q, or catch enemies with it for ganks or to stop enemies from fleeing.

R: Sona prepares a grand tune to make her enemies dance. The next spell she casts determines the tune and bonus effects. Both this move and the basic spell she combos with it go on cd.

R+Q: This spell does bonus damage. Enemies hit dance for 1.5 seconds and take bonus damage for 2.5 seconds.

R+W: Enemies hit dance for 1.5 seconds. Allies hit receive a heal.

R+E: Enemies hit dance for 1.5 seconds. After this they're slowed for another 1 second.

The reasoning behind changing the ult is because, ultimately, when it comes to line ults...Nami's just blatantly better. I'm sorry, but it's true. Nami's ult can come out from flanks, be used as solid disengage, combos into her bubble, synergizes with follow-up engage, cuts off paths...all this shit, and all Sona really does is Flash + Ult, punish someone for stupidly walking up, or follow-up someone else's hard cc. The change is to set her apart from Nami's functionality in that regard. Especially now that Rakan exists, Sona's ult needs to be more than just a line stun if she's meant to actually be good for team fighting."

That's pretty much it.

GinoSoldier1 votes

You do realize this looks a lot like Karma's current kit, yes? In it's current state though, the ult would almost never be used with anything other than Q, because of the CC provided. You'd have to be pretty damn accurate to throw a heal that catches an opponent you want to CC too.

There's some interesting ideas here, sure. But i'm not convinced this is the way to go for Sona.

chipndip13 votes

The only thing that even functions akin to Karma's kit is the base Q.

Seeing how Sona's ult is garbage for engage, assuming you're using it for peel or follow-up engage, there's times you'd use it for healing after an enemy engage. If you're trying to hold someone down for follow-up damage, you can use the slowing variant. I don't see the issue here.

SweedishGunner5 votes

I'd like it if Sona could somehow meld her abilities together to create hybrid bonuses. She's a musical champion but she only plays one cord at a time.

jama6554 votes

i miss being able to mix and match her buffs have healing up for awhile while my speedboost is active was a good kit

Jo0o3 votes

I'm kinda ambivalent on this. On the one hand, I like Sona and would love her to be more unique and interesting. On the other hand, I enjoy picking Sona when I'm tired, tipsy, or otherwise unable or unwilling to concentrate as hard as I might with some other support champs. Sona is relatively easy to play, and that's part of her charm.

chipndip18 votes

That's just admitting that her kit is so auto-pilot that someone that's blatantly inebriated or mentally exhausted can play her successfully, no problems...

RIOT, GAWT DAMN IT.

Hexs Fortune3 votes

If you want "hard to play" Riven and her infinite animation cancel combos await you. Leave Sona alone, easy champs have a place in this game too.

chipndip114 votes

There is a difference between easy and too easy.

Wtf you think the WW rework was for?

Daedric Etwahl9 votes

Pretty sure the Warwick rework didnt have to do with his difficulty. It was more because old WW was "farm til 6, if you dont have ult youre useless"

SpaghettiVase2 votes

Now he's a farm till 3 and get drag jungler

chipndip110 votes

Yeah, but his ult can now miss.

His auto-tracking ability doesn't show who you're tracking.

His AA speed buff is tied to the enemy's remaining health.

There's little things that add difficulty in the right places while giving him more opportunities to function in his role. Doesn't take becoming Lee Sin Dos to just improve a kit.

Poske1 votes

Alright but by that logic Why Garen is still garen?

What makes sona deserve this before volibear mordekaiser etc

chipndip12 votes

{quoted}

Alright but by that logic Why Garen is still garen?

  1. Garen players don't care about Garen being all that good.

  2. Riot doesn't want to invest in heavily changing Garen, anyway.

What makes sona deserve this before volibear mordekaiser etc

Nothing, really. Volibear, Kayle (and thus Morgana by proxy), Swain, Teemo, Yi, Garen, Nunu, Mundo...there's definitely champs I'd give a large scale game play update to before Sona. As far as supports go, though, I'd put her near the top of the list at this point. Only other support I'd overhaul first is Lulu since she looks like a walking purpleberry.

Doesn't change the fact that I seriously want a rework. Her kit not only falls flat for most players, but it's so lack-luster in anything meaningful or defined that my own allies have issues understanding how to play around my presence on the team.

Poske1 votes

I wouldnt mind her getting a rework but support as a role needs a rework on its own

Imagine botlane wave being changed on a global scale. Then imagine if supports could interact with their own minions (Deny em , aid them etc.. whatever)

Because atm the whole I am leona I sit in bush first 7 minutes and twitch (not talking about champ) a lil gameplay is dull. INB4 i get some bronze players NO you use your zenith blade you roam... Yeah nope. Statisticly you ll do the best if you just pretend you ll engage .... Such gameplay

But hey riot is doing nothing relevant in this preseason except combining runes and masteries renaming IP to blue essence is also boring imo

**If we are talking about fun we need to increase the ammount of time support interacts with a game ** Supports are the least played role beacuse they are the least fun.

One of the reasons thresh is easly the most popular support across any year is because he actually interacts with a wave (souls). Most of autofilled players choose him because he is the most interactive one

Easiest way of doing so is changing the fundemental way waves work (it can be specificly botlane wave however for the sake of.. well uhm symetry)

Besides waves had no interesting changes since like ever XD. + this would also fix a minion block issue if we were to create new set of minions

Then to prevent the abuse in other lanes allies minions cant be aided / denied if you killed an enemy minion recently

so this whole thread saying. Sona is dull she could be so much more is kinda.. pointless because supports on their own are dull and we need global changes for them above any direct reworks

Sona also recently had a rework. Unless you want her to become a new ryze she shouldnt have a rework soon

chipndip12 votes

Sona had a VGU years ago and a mini-rework like last year. Ryze has had 2 VGUs since I started playing, and he was VGU'd like once before before I started in season 5. No champ has had as much effort pumped into them in the form of reworks than Ryze, and they're STILL gonna put more work into him in a minute.

And League isn't balanced around killing your own minions. This isn't DotA.

hotarse3 votes

Was it season 2 or 3 worlds where Sona was considered a top support pick? All I remember about Sona then was she looked ok, but ALL the casters kept hyping sona up as if she was OP or something.

I swear, Rito manipulates the win rate on Sona because she is garbage and they want her to stay garbage. Probably some internal politics.

Back when it was S1 and 2 supports were allowed to have decent scaling and even some early game/mid game damage that gave them some threat potential that needed to be respected by mid laners. Then came the scaling nerfs and even some got health nerfs and midlaners had a field day fiesting on supports. nowadays, supports are walking item actives and their kits usually have one or two abilities that make a difference in a team fight.

Bolganone3 votes

Ever since her rework in 2014 I have received several surveys from Riot. In all of those there was always a question along the lines of what I would personally want them to do to improve my League experience. My answer has always been the same: "Give Sona a real rework"

I'm still waiting.

Almighty3 votes

As an Enchanter main with over 180k Mastery points on Sona, i completely agree with you.

Sona is currently a discount Nami. AoE stun? Check, but Nami has it at Level 1 while Sona can have it at Level 6. Heal and Self heal? Check. Movement speed boost? Check. Autoattack buffer? Check. Slow? Check. The only thing Sona has that Nami doesn't have is an AoE shield mechanic.

I play Sona only when i am half asleep and don't feel like landing skillshots and putting effort. Or when i want to play with DJ Sona.

She is also the only Enchanter without hard CC on a basic abiility. So if she gets caught out without her Flash or Ult, she is good as dead. If anything, i would love to see that being changed about Sona. And raising her skill florr a bit so i can distinguish between a Mastery 7 Sona and a first time Sona.

http://www.auplod.com/u/dpoula9d885.png

Thilmer3 votes

Sona has been NERFED countless times. (Yes, you read that rigth, nerfed).

She is broken or useless depending of the state of support ítems.

I want a whole rework, but not because she is broken, but because she is ítem-dependant to ridiculous levels.

Her Q is stupid.

Her W basically consist in spamming like there is no tomorrow.

Her E has been useless for years and is even more useless since her "rework" (it was actually a nerf of her whole kit).

Her Ulti is the only decent thing in her kit.

No skillshots, no proper CC, squishy as hell, overnerfed abilities.... the list goes on and on.

Fütanari2 votes

[deleted]

chipndip14 votes

There are, just not many.

Teemo Kayle

I'm just about out of 'em.

Fütanari1 votes

[deleted]

chipndip115 votes

I made threads on Garen already.

I included Soraka in a few threads already.

I think I made threads on Yi, too, at one point.

Veigar, Karthus, and Annie aren't as brain dead as Sona to make a thread on.

Fütanari1 votes

{quoted}

I made threads on Garen already.

I included Soraka in a few threads already.

I think I made threads on Yi, too, at one point.

Veigar, Karthus, and Annie aren't as brain dead as Sona to make a thread on.

and how did those threads do? Just as long and detailed and for whatever reason voted up as much?

um excuse me? veigar giant aoe stun and a non skill shot ult that can do 1-2000 damage easily. no skill required. annie? Do I need to say anything? point and click stun. impossible to miss. karthus press r for kills. no skill required. yeah I don't think I can take your post seriously when you don't think annie of all champs isn't brain dead. LMFAO.

TheGoomyGamer7 votes

Karthus is a difficult champion to play, all of his DPS is tied to an easily-missable Q, his Ult takes good timing and map awareness. Veigar's damage can all be avoided, bar his Ult. Annie and master yi still have skill expression - Annie can sun with a Q on 4 stacks of she uses E while it's in flight, master yi gets destroyed when he gets cc'ed and had to wait for it to be used, and can use his Q to dodge key abilities.

Boiled Triangles2 votes

Karthus? Are you shitting me?

Fütanari1 votes

[{quoted}](name=Boiled Triangles,realm=NA,application-id=3ErqAdtq,discussion-id=1H5XJoUE,comment-id=0005000100000002,timestamp=2017-10-14T05:56:41.319+0000)

Karthus? Are you shitting me?

Pressing r from 7000 units away is something only a pro can do. My bad.

My Waifu Vanilla4 votes

Except the R does absolutely no damage if you are 0/5 in lane because you have no idea how to play the champion.

AirKingNeo2 votes

even then, Kayle is still much harder. You have to play around being melee and ranged and also managing the wave with the AoE damage. It's something more than a lot of champions.

Salson3 votes

The biggest problem with Kayle is that she just grows out of her weaknesses and becomes, well late game Kayle. She follows the same balance logic as Marksman, where they lose counterplay the longer the game goes on.

AirKingNeo2 votes

Not every kit needs to be complex. I kinda like Sona's kit and idea, but they refuse to meaningful change it to make it a bit more interesting and balanceable.

chipndip16 votes

Did I say "complex"? Why do people always go to the opposite extreme?

AirKingNeo1 votes

Just an example. What I'm saying is that Sona is perfectly fine being very simple, but I think there's a bit more depth that could be put in.

Take Kayn for example. Fairly simple kit, but can do many unique things and gives him a high skill ceiling and a mid skill floor. Sona could be very low skill floor with a low-mid skill ceiling.

chipndip17 votes

A low skill floor and a low skill ceiling is Sona right now. That is basically going around in circles.

AirKingNeo1 votes

I'm saying just about the same (slightly higher), but making the kit actually balanceable.

chipndip16 votes

That's LITERALLY impossible. She doesn't even aim. Balance around what? There's no levers to balance around.

hhaavviikk1 votes

should sona even be strong? her abilities are auto targeted, the only ''out playing'' there is when facing sona is either just dealing more damage to her or outhealing the damage she does, there is no waiting for cooldowns, there is no dodging skillshots, it's like facing pantheon, all you're doing is waiting till she runs out of mana, that's not fun

StairCasexd3 votes

{quoted}

should sona even be strong? her abilities are auto targeted, the only ''out playing'' there is when facing sona is either just dealing more damage to her or outhealing the damage she does, there is no waiting for cooldowns, there is no dodging skillshots, it's like facing pantheon, all you're doing is waiting till she runs out of mana, that's not fun

Or just ask the jungler to gank when she doesn't have ult because she has no way to disengage and her speed boost feels lol until mid game/ late game. She'll either die or burn flash. And also hope your jungler doesn't underestimate her damage since some people seem to think "lol support" as they try to 1v2 sona and a low hp adc.

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