My problem with the support class
So I had a thought and felt it would be better to express it in a thread. I'm sure this thought has come up several times before however.
I feel supports aren't really supports. They feel more like guardians for the ADC. Everything the support offers seems to benefit the ADC more than anyone else on their team. Shields, AS, healing, all benefit the guy who has a low health pool and heavily relies on basic stats and kiting to function (course I'm biased here). These things could be beneficial to other roles, but they don't need them because they need to be somewhat self-sufficient. Fighters and tanks have healing or defensive steroids of their own, mages don't bring out enough DPS and are usually much more ranged in a fight so they don't need the constant protection.
When I play support, 90% of my thought process in a teamfight seems to be "keep the ADC alive" because I know that will win us the fight more or less. No other class is better suited for my buffs and peel, and therefore the ADC takes priority. It's weird because if a team actually helped a heavily stacked Nasus reach his targets, then he'd be very useful.
IDK, I think that supports need to be more team helpful then ADC sitters.
losing her AP buff on W and having an AS steroid on it instead, Janna giving AD only etc. Not only that but many support items are there to help you buff your ADC more:
,
(at least Zeke's used to give 20% bonus AP pre-rework). I hope that while they're investigating marksman-less teamcomps, they're looking into making supports and support items more diverse.
Passive(?) and W slow
Stuns. AND HONESTLY he does this already! After laning, he tends transition toward leaving his Bastion (W link) on frontliners/divers so he can get get some great stuns off (the frontliners gonna be in the action anyways, so Taric can help them survive longer with a Bastioned stun and the passive armor from Bastion. AND REMEMBER THAT TARIC'S HEAL IS AN AOE! So if Taric's moving around trying to give his team that sweet heal, stay within about 2-3 Teemo's distance of him (the AOE range is indicated every time he heals) to sustain. The only ability of his that only affects one person other than him is his W (the link).
is fairly decent with target access. ͡° ͜ʖ ͡° Same with
with Q and Ult
simply existing can be helpful but he needs to be in slapping distance of them in the first place, so maybe work around some bush strats or something?
has... mild speedups and and ult but it's low range given (or on the lower end of mid-range but I'm taking its travel time into account).
speeds everyone up with her abilities. Champs can even walk through her Q and get a movespeed bonus, I think. QWER all give MS for a small amount of time on top of Q and R's obvious CC potential.
I'm exempt. :>