Double the amount of damage Dorans Shield blocks from ranged champions.

warpenguin555··197 votes·3,914 views

Ranged vs Melee isnt fixed by doing this by any means, but its a good start

88 Comments

Dark Nephthys11 votes

That would be a good start. What I'd probably do would be to Increase the amount of HP by 20 (Making it give 100 HP) and then if that isn't enough, maybe increasing the Health regen on it or something. It's sad that Doran's Shield only gives 80 hp, which is suppose to be the "tank" version of the Doran's items and still gives the same amount of HP as Blade which is suppose to be the offensive version.

Spice POWAH3 votes

I think I would rather the health regen get increased than the health, since it helps with sustain more.

deadlychuck10 votes

I really wish they'd also remove the "single target" factor from it. So many abilities which are effectively single target in use, aren't literally single target, so it offers no actual defense from them.

Irelia Bot4 votes

I would be alright if it blocked half the damage of AoE and 4 flat damage from damage over time.

NineTailedMystic4 votes

Half AoE? On a 450g item?

Sad Tyrant11 votes

I think you need to reread what they are talking about and come up with a better conclusion.

NineTailedMystic3 votes

No, I understand he's implying it'll block half the normal block value when it comes to AoE, but the wording is odd and makes it sound like blocks half the damage of an AoE ability.

Zepper8 votes

Doran's Shield needs a buff in general. It's apparently been in a crappy spot for a while now.

Need Gold 4 Tent6 votes

And then, Ranged ADC start taking Doran's shield to bot lane to negate the enemy ADC.

ReZisT Lust6 votes

then that adc loses life steal and damage

Zero Skill Tank5 votes

Ranged vs Melee isnt fixed by doing this by any means

Oh no, it isn't. What it does is making ranged toplaners - along with ranged supports, and ranged midlaners - entirely unable to lane.

And it gets fucking close to making Yas and Trynd default attack damage carries on botlane.

Doran's shield got nerfed, because when it is strong it becomes one of the most dominant and meta-shifting items in the game, and shifting meta into passive sustain is exactly what nobody wants.

It won't get buffs, get over it.

PB4UAME5 votes

That's not really true. It was nerfed because it became a must buy for melee supports and made ADCs actually weak at early levels and in lane like they are supposed to. Of course, ADC mains bitched about it and got already the least gold, and slot efficient doran's item, which was also the only one of the three to get worse as you get other items (the other two get better) into the ground to the point where it doesn't even actually fulfill its designed niche anymore.

You can also screw right off with that hyperbole.

Sona x Rubick4 votes

{quoted}

Oh no, it isn't. What it does is making ranged toplaners - along with ranged supports, and ranged midlaners - entirely unable to lane.

No, just No

ChargeItDownMid6 votes

[deleted]

Zero Skill Tank2 votes

Right now, ranged carries are so much more powerful than melee carries that every team is forced to pick a ranged ad carry over a melee one.

That's intended. Melee carries, a.k.a skirmishers are oriented about 1v1, 2v2 fights and splitpushing, ranged marksman are oriented about 5v5's and objectives. Every team is supposed to bring one ranged carry in League of Legends, because LoL is supposed to be strategical, objective-oriented game.

There is nothing wrong with giving melee ad carries a buff so that teams will at least consider using them over ranged ones in specific situations.

There is. It means dumbing down the game to sheer deathmatch in those "specific situations". Melee carries will never be as good as ranged in sieges, contest, stalling, whatever - the only thing they can be better at, is killing enemies. The only way to make them viable as alternative to ranged carries, is to make them so strong that permanent deathmatch playstyle is a viable one. Nobody wants that.

ChargeItDownMid6 votes

[deleted]

Zero Skill Tank1 votes

The point isn't to make melee carries as good at ranged in sieging and objective control, it is to make them good enough at other parts of the game that teams will be forced to consider them over a ranged adc in certain team comps.

This is exactly the part which makes game less objective-oriented - creating champions strong enough in fighting, that they can compete with objective-oriented playstle. This is also one of big reasons why DOTA, with it's many strong points, is not, and likely never will be, as popular as League. They force diverse playstyles to be viable, without considering if those playstyles viability is actually good for the game.

ømg2 votes

{quoted}

The point of a balanced melee vs range game is that melee ad carries should be "fucking close" to being viable as bot lane carries. Right now, ranged carries are so much more powerful than melee carries that every team is forced to pick a ranged ad carry over a melee one. There is nothing wrong with giving melee ad carries a buff so that teams will at least consider using them over ranged ones in specific situations.

Melee carries can go top and not bot because they scale better with levels and would then benefit more from solo exp. Marksmen scale better with itemization and not so much levels, which is why they share exp with a support and worked together to farm until they hit their 3 item power spike.

Riven powerspike with just cleaver Irelia powerspike with just trinity Fiora power spike with just hydra

Jinx powerspike with IE, Runaan's, RFC

ManiacalCoyote1 votes

shifting meta into passive sustain is exactly what nobody wants.

What am I, chopped liver?

oSEXYPLATYPUSo3 votes

or start with boots and pots and use that to dodge skill shots and be faster then the ranged player at lvl 1

i remember a time in the game where everyone all roles started boots and pots

Dark Nephthys38 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=1E8Eaw3y,comment-id=0000,timestamp=2016-11-13T01:41:29.300+0000)

or start with boots and pots and use that to dodge skill shots and be faster then the ranged player at lvl 1

i remember a time in the game where everyone all roles started boots and pots

Boots don't help against Auto attacks. Plus the amount of health you get from the Doran's items are needed a lot of times.

oSEXYPLATYPUSo2 votes

boots make you move faster to get in the face of the range champ so you can do damage to them and if you have HP pots you have effective HP

Dark Nephthys10 votes

[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=1E8Eaw3y,comment-id=000000000000,timestamp=2016-11-13T01:45:53.692+0000)

boots make you move faster to get in the face of the range champ so you can do damage to them and if you have HP pots you have effective HP

At the same time, everyone who is ranged that goes top lane also have some form of way to get away from Melee champions from approaching them.

GravesGnar Has a Dash/Jump KennenTeemo Movement speed increase Quinn Minor Knock back into slow Jayce Knock back Ryze Snare

These being the more common top lane ranged champions, the only ones that might also be played probably have some strong CC as well. Boots alone wouldn't help you get to these ranged champions. Even with Dashes in your kit, they could just use their dash when they see you coming, and then you are forced to slowly run back to behind your minions/tower while taking free poke from them.

Sure some Melee champions can do fine into ranged champions like Chogath due to the strong Knock-up and Silence to stop them from dashing. OR Renekton Riven Who can dash more than once so they have a better chance to catch up to them.

oSEXYPLATYPUSo2 votes

and explain how item 1054 is gonna allow you to do anything to these ranged champs

legionnaire997 votes

Deal with poke and gain allot of health passively seem cool in lane with me if range is really your problem learn how to use the bush

oSEXYPLATYPUSo2 votes

but it dont allow you to get close to the ranged champs... but with boots and pots lvl 1 you can get in their face abuse them early and get an early cs/ lvl advantage to make the lane more even

legionnaire996 votes

I play Darius vs range I go item 2033 or item 1054 item 2003 more range champions pop easyly so if you can get close( it will show allot if if you don't waste your Darius pull) strom riders is the best keystone

oSEXYPLATYPUSo2 votes

so your saying if you can get to them you can "pop" them aka kill them easily ?

and what would make it easy to get to them? something that makes you move faster? like item 1001 ?

hhaavviikk9 votes

ok I use b0ots to run up to them, vayne tumbles away, gnar hops away, graves dashes away, quin knocks me back and jumps away, kennen runs away, teemo blinds me and runs away, jayce knocks me back, ryze locks me in place for 2 seconds.

boots isn't going to help you win the lane the only thing it does is make you lose even faster if its your first buy

oSEXYPLATYPUSo2 votes

item 3070

there has always been ranged champs its nothing new

get better at the game. stop crying over laning phase

nice table12 votes

you sir might be the most retarded person i have seen on the boards, and i have seen a lot of shit.

oSEXYPLATYPUSo1 votes

how am i retarded ? cuz i said there has always been ranged champs? get better at the game>? and to stop crying?

nice table5 votes

the "git gud" argument is just retarded as the better people get the more out of meta melee champions are, did you watch the worlds? sure there have always been ranged champions but they were never this broken.

dakota saturn2 votes

{quoted}

you sir might be the most retarded person i have seen on the boards, and i have seen a lot of shit.

He's a troll he knows what he's doing :]

JavelinJoe3 votes

Boots don't help against Auto attacks

item 3047 they 100% do you know

Dark Nephthys21 votes

{quoted}

item 3047 they 100% do you know

yea but we are talking about starting items. I don't feel starting normal boots is the best way against ranged top laners (Unless its some one who uses skill shots).

rtbf2256182412 votes

10%* And by then, the enemy ranged has scaled aswell.

WacingTheFind3 votes

12% actually.

rtbf2256182411 votes

Still.

WiegrafOfValor1 votes

NINJA TABI

PASSIVE - REDUCES AA DAMAGE BY 120%

JavelinJoe1 votes

good point

Troll for Trump1 votes

best option is cloth armor + 4 pots or Crystal +2 pots.

Doran's shield needs something to make up for the "Effective HP Potions (or biscuits)" your sacrificing.

The potions help you stay in lane more and the armor/hp increases your effect HP.

The way the "Effective HP Potions" are accomodated is with 6 hp regen per 5 seconds.

Yeah hp regen/mana regen items have been outdated for a long time. item 1004 item 1006 are items that would be something straight out of DoTA, but they are pointless in here.

DunkinNoobs3 votes

This would make ranged champs unplayable in top lane. 16 damage is a shit ton early on in the game.

xelaker1 votes

{quoted}

This would make ranged champs unplayable in top lane. 16 damage is a shit ton early on in the game.

^ this. I get it this thread is a melee circle jerk but how is this issue not brought up more? doran's shield is supposed to be for tanky tops to outlast auto attack themed champs like jax or tryn. why should it be made to counter a group entirely? you want an item that basically removes the damge of one of the ranged champs items until mid game when they outclass it

Penta Penguin3 votes

Has anyone actually played a ranged champ into someone who started Doran Shield? Doran Shield actually feels very good right now

DunkinNoobs1 votes

I played GP against a Nasus who started Dshield. I q'ed him every time it was off CD and he outtraded me without even touching me just from minion aggro.

Mr Borg2 votes

Well that's just being bad at GP.

6Sfool2 votes

That would be pretty strong agains champs with only aa harass, but it wouldn't fix the problems with ranged poke. It would need to be able to affect multi-target abilities, even if it comes at a cost of some sort of cooldown or decreased effectiveness. I would like to see the item as the premiere anti-poke option, rather than "is all their damage single target"

SociopathFriend1 votes

I have an issue with this because most champions with ranged poke that isn't an auto-attack expend mana to land it- not to mention it requires actual skill to land skillshots. It's a two-way street, they need to effectively aim it and you have to fail to dodge it. That's not the case for auto-attacks.

Reducing damage on ranged auto-attacks I can get behind, but reducing poke that typically costs mana isn't fair to the mana-user at all.

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