Riot, why are you buffing damage across the board? Aren't we losing defensive stats from runes?
So the logic I've seen is because we're losing AD/AP runes we need slightly more base damage. But this makes no sense because the new rune trees add offensive stats passively on top of the actual runes. At the same time we're losing armor/MR runes and the defensive options in the new runes are quite weak.
So it seems like overall we're going to see a massive increase in early game damage output and snowballing.