Riot: Ever thought of an trap ability that enforced dashes?
How many of you remember those dash floor panels in Pokémon that forced you to move in a particular pattern? They were annoying right? Now, let me explain how something like this could be implemented into league of legends.
First off, how many weebs watch Soul Eater and remember the first fight between Medusa and Professor Stein where she would propel herself around the battlefield through directional arrows she placed on the floor? I'd place a video of it, but I can only find AMV's for it and I don't want people getting cringed by it.
Anyway, dash traps: the basics of this ability is that you place an arrow down in a specific location and direction, and when an enemy walks through it they are forcibly thrown in the direction the arrow is pointing.
http://images.memes.com/meme/674487
The arrows themselves would not do any damage by themselves, nor would they allow enemies to bypass terrain (at least my rendition of the arrows wouldn't). Their damage would be conditional based on whether they forced someone to hit a wall. Here's an representation of the result.
http://www.toonopedia.com/coyote.jpg
But not only could you slam people into walls, but you can cut off someone's escape by having them run into an arrow facing the opposite of their intended direction! Obviously this would only be a reliable strategy if they were stealthed, but making these stealthed might be cancerous.
One other (and probably less healthy way) is to make it so the traps don't work on the enemy at all, but instead work for your team and can pass through terrain (this is unhealthy because it gives an unintended power to champions who are kept in check by a lack of a specific power. Kinda the same reason why group stealth hasn't been implemented yet).
An arrow would only effect one champion and disappear after its active (obviously). But unlike Taliyah's forced knock up, it acts as a trap favors planning ahead.
So, thoughts on this insane idea?
and my
were dropping the second tower in bottom lane. I eat a lux lazer and drop to 30% hp out of nowhere and we decide it's gtfo time. I put down a long tunnel backwards and we swoosh through it as our wards spot lux and volibear running at us.
rework.
and
ult for example would ignore it) but against interruptible dashes, it'd work kinda like what happens when you dash into
only for him to dash into you and push you back.
(I forget if it's her W or E) that's lets you nudge an enemy in a direction to help push them on it.