Conqueror rework concept

Probs feeding··19 votes·12,887 views

Everyone and their mother thinks conqueror is op. I've seen a few good suggestions, and came up with an idea to maybe help balance it out.

Melee: For each second in combat with a champion, gain 1.25 - 8.5 AD and 2% - 6% adaptive penetration. Up to 6.25 - 42 AD and 10% - 30% adaptive penetration.

Ranged: For every 2.5 seconds in combat with a champion, gain 1.25 - 8.5 AD and 2% - 6% adaptive penetration. Up to 6.25 - 42 AD and 10% - 30% adaptive penetration.

Adaptive penetration: Sort of how Camille gets an adaptive shield based on the type of damage they've been doing. Conqueror users will either get armor penetration, or magic penetration based on their damage. Not both.

The AD is slightly higher late game, to compensate for the loss of true damage.

Let me know what you think

25 Comments

Crispy0Snake10 votes

This means that you can't just lose half your hp in a short trade, I like it

LTK KoRo9 votes

If you're doing adaptive penetration then you should make it an adaptive force instead of AD, no?

Also im worried that it could be too good on some of the DPS ranged carries, even with the 2.5 sec drawback. Could we also halve the %pen for the rangeds?

I had a idea of changing conqueror to %pen too, i was also thinking about adding some omnivamp to it, since sustain is really nice against tanks. I thought about 20% pen and 10% omnivamp at max stacks.

JeaneGreene1 votes

Would love this as a rune for Cassiopeia

SithesisLord3 votes

Could we also halve the %pen for the rangeds

They'll already spend 150% more time for each stack. The %Pen itself is fine, it just shouldn´t start at 10%. Maybe 1% per level up to 18% bonus adaptive penetration would be good.

i was also thinking about adding some omnivamp to it

Yeah, let´s not overload the keystone. Omnivamp is really not needed.

SuffocateMeDaddy3 votes

Penetration doesnt WORK. There is perfect item for bruisers that has penetration item 3071 DESPITE ITS FUCKING EXISTENCE THEY HAD TO ADD CONQUEROR. I have better fucking idea, remove conqueror and nerf tanks to the ground already.

Probs feeding2 votes

{quoted}

Penetration doesnt WORK. There is perfect item for bruisers that has penetration item 3071 DESPITE ITS FUCKING EXISTENCE THEY HAD TO ADD CONQUEROR. I have better fucking idea, remove conqueror and nerf tanks to the ground already.

Most bruisers want triforce and dont want to overcap on phage and CDR, thus making black cleaver a niche item.

LTK KoRo5 votes

Actually bruisers like Darius or Riven should prefer the Cleaver, but it just got nerfed too hard, it's not worth it price.

There's a reason why Triforce bruisers are dominating (and Riven) while Cleaver-locked bruisers like Kled aren't as strong.

Iota Theta4 votes

{quoted}

Penetration doesnt WORK. There is perfect item for bruisers that has penetration item 3071 DESPITE ITS FUCKING EXISTENCE THEY HAD TO ADD CONQUEROR. I have better fucking idea, remove conqueror and nerf tanks to the ground already.

Penetration used to be one of the best answers for tanks. Mixed damaged, % damaged, and armor pen. The fact that no one built it or any armor pen is probably a good reason as to why people struggled with tanks, rather opting for Trinity which, while adding some DPS, has more of a burst-like pattern with Sheen procs.

Odds are, if fighters actually built the items that are supposed to help with tanks, they wouldn’t have as much trouble, instead of building to kill Squishier champs faster.

Rathar Dashing2 votes

Does that adaptive pen stack additively or multiplicatively? 45-70% MPen or 45-65% armor pen could be very problematic.

Overall I like it, but I think it could work similarly to Irelia's passive. Something like: "Every second in combat with enemy champions, gain 2-10 bonus AD (1-5 if ranged) up to 8-40. At maximum stacks, gain 10-30% armor penetration."

Daddy Ants1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=1AEA9JvK,comment-id=0001,timestamp=2019-01-02T17:57:25.848+0000)

Does that adaptive pen stack additively or multiplicatively? 45-70% MPen or 45-65% armor pen could be very problematic.

Overall I like it, but I think it could work similarly to Irelia's passive. Something like: "Every second in combat with enemy champions, gain 2-10 bonus AD (1-5 if ranged) up to 8-40. At maximum stacks, gain 10-30% armor penetration."

It would be multiplicative.

Probs feeding2 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=1AEA9JvK,comment-id=0001,timestamp=2019-01-02T17:57:25.848+0000)

Does that adaptive pen stack additively or multiplicatively? 45-70% MPen or 45-65% armor pen could be very problematic.

Overall I like it, but I think it could work similarly to Irelia's passive. Something like: "Every second in combat with enemy champions, gain 2-10 bonus AD (1-5 if ranged) up to 8-40. At maximum stacks, gain 10-30% armor penetration."

It'd only be an issue on someone like Yasuo , who already is problematic with conqueror anyway. It'd still be less toxic than is it now.

SaltyCauseBad2 votes

Pen% should be lower for AP IMO

Rathar Dashing1 votes

Why's that? Rageblade gives equal pen, and Void Staff gives more than LDR and Mortal Reminder for less gold.

Bârd1 votes

Conqueror is a bland stat stick keystone.

This simply backloads it.

This is weaker than current Conqueror, sure, but it's not a significantly better design.

Rabbi Shekelberg1 votes

maybe it should grant both ar and mr pen, it's purpose is to help deal with resistances no? some ad champions have magic spells as well, and some of them don't scale at all anyway.

now that i think about it a certain class can abuse it like they abuse everything

BradNo1 votes

This plus rageblade plus armor pen = You're dead.

Z3Sleeper1 votes

This is even better than the other suggestion. Tired of champions like Jax Irelia doing mixed damage AND true damage. If this change was made then one of your stats is atleast doing something to mitigate all the mixed damage.

rawiazam11 votes

Everyone and their mother

no u

BLIGHTBRINGER1 votes

I really like this concept idea.

Meany Sting1 votes

I suggested something similar on the boards before. Problem is we got hybrid damage conquerors users who want both m pen and armpen Not gaining both is a loss for them which with weakening of conquerors true damage is too much.

Probs feeding1 votes

[{quoted}](name=Meany Sting,realm=EUW,application-id=3ErqAdtq,discussion-id=1AEA9JvK,comment-id=000b,timestamp=2019-01-03T14:34:03.548+0000)

I suggested something similar on the boards before. Problem is we got hybrid damage conquerors users who want both m pen and armpen Not gaining both is a loss for them which with weakening of conquerors true damage is too much.

So, a nerf to Irelia and Jax while nerfing a very toxic rune.

Sounds tight to me

Meany Sting1 votes

Kind of, bux jax isn't that much of a problem really as irelia is. This would over nerf rune on some other champions too. Is it better then current conquerors. Yes but it would kill the rune, and we actually need a rune for certain champions like bruisers and juggernauts which is actually usable.

Say I main udyr. Currently his options are only PTA and it's bad in team fights as you get melted before getting a proc of PTA for dps increase on that target. He needs a rune which would be always good like for adcs and electorate, aery or comet.

Aery is always useful, comet is always useful, PTA withouth landing more then 3 autos is useless. Electrocute is bad on udyr unless you are laning, all of resolves runes are bad while jungling, inspiration is bad as well

This leaves some champion withouth a rune choice. And that is bad.

TF Blades R11 votes

yes .. but there is only 1 champion can work with thim resolve Nasus .. riot are buffing the OP champion and nerfing the usless champion ... now i take it as a rule .. u play assassin u lose 100% vs tanks .. u play adc u get 1 shot from tanks and other .. you play jungle 50% with it Distribute with the way you play .. just play tank such as yorick -daruis-nasus-Mundo-urgot ... i may dont play league any more coz of them nurfs for akali and irelia :(

jocomotion1 votes

I’d have adaptive stats to go with that adaptive penetration, so instead of just AD it could also give AP too. that way spellcasters who focus on consistant damage could use it as well.

Other than that suggestion I think this is a 10/10. The fact that it’d take actually surviving through a fight would make it so bruisers are less reliable in terms of upfront burst, but also want to keep fighting in order to eventually increase their overall damage output, and this puts a bigger emphasis on rewarding survival over just blindly all-inning.

TF Blades R11 votes

My first champion i played was akali and i actually was so happy Carrying my mates and more ... since you guys start to rework her i was afraid but then i found that she were nice then u guys said other Rework for akali to her W .. and let tell you why iam mad its not only for 1 champion but Nerf so hard my second main champion Irelia (Q-passive-W) is this normal to do like this and buff the yorick and Leesin and they are aready broken in game play and rekt us every game ... and ZED is also like them imagine Nasus vs zed late game and nasus plays tank with 1000 stack please riot make something on this because we are not assassin they are not we are dealing 0 damage to this guys ... now tell i can tell u if u played akali top now Vs Yorick if he bronze and just start to press at keys he will make u a Potato ... and irelia is done also .. but reworking Conqueror was little good for akali but hope u guys can really do somthing for her W again because i bought RP for her skins and you guys made me cant play her and now iam starting to play jungle and feeling noob in this My elo ... all my mains u came them down .. (akali - irelia - zed) those guys u mades them useless too much in late game .. Fix The Game thanks for reading

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