Conqueror rework concept
Everyone and their mother thinks conqueror is op. I've seen a few good suggestions, and came up with an idea to maybe help balance it out.
Melee: For each second in combat with a champion, gain 1.25 - 8.5 AD and 2% - 6% adaptive penetration. Up to 6.25 - 42 AD and 10% - 30% adaptive penetration.
Ranged: For every 2.5 seconds in combat with a champion, gain 1.25 - 8.5 AD and 2% - 6% adaptive penetration. Up to 6.25 - 42 AD and 10% - 30% adaptive penetration.
Adaptive penetration: Sort of how Camille gets an adaptive shield based on the type of damage they've been doing. Conqueror users will either get armor penetration, or magic penetration based on their damage. Not both.
The AD is slightly higher late game, to compensate for the loss of true damage.
Let me know what you think
DESPITE ITS FUCKING EXISTENCE THEY HAD TO ADD CONQUEROR. I have better fucking idea, remove conqueror and nerf tanks to the ground already.
, who already is problematic with conqueror anyway. It'd still be less toxic than is it now.
doing mixed damage AND true damage. If this change was made then one of your stats is atleast doing something to mitigate all the mixed damage.