My small problem with League of Thunderlords

Cherysse··3 votes·292 views

My problem with Thunderlord it's that it is the only damage mastery that it's reliable, DFT only procs on abilities (and it should proc on attacks) We need things like: +Arcane Blade +a Keystone that applies slow (and reduces AS since for now AS champs are so fcking dominating) for champs that don't have CC +A Keystone that works like runic shield did (but with a shorter regen time). +A Keystone that increases your damage depending on how low on life you are (for an ALL-IN playstyle) +A keystone that grants +5 mastery points, because not everyone wants to have a Keystone. +A Keystone designed for hybrid champs. +A Keystone that grants you early gold and extra gold for hero kills and farming.

2 Comments

Zero Skill Tank1 votes

+Arcane Blade

yesplsTeemo

+a Keystone that applies slow (and reduces AS since for now AS champs are so fcking dominating) for champs that don't have CC

nopls imagine Teemo with a slow from the very first level. For sake of the argument imagine Quinn does not exist, like she should

+A Keystone that works like runic shield did (but with a shorter regen time).

whatever

+A Keystone that increases your damage depending on how low on life you are (for an ALL-IN playstyle)

this is no for all-in, this is for dueling

+A Keystone designed for hybrid champs.

most of them work on hybrids and hybrid are 2stronkatm anyways

Cherysse1 votes

About the slow; it would scale per level, would have a CD and would only proc on specific cases, of course reduced for ranged champs as always.

And about hybrids, well, it is truth.

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