Is it just me, or do games feel hard to come back in now?
It's not the rune changes or the damage, if those were the only changes then things wouldn't feel so bad.
I'm talking about League's little warriors: The minions.
When I saw the extensive changes that happened to them at first, I had a looming feeling in the back of my mind that they would be some of the strongest assets in a game from here on out. I mean c'mon, a cannon minion every wave after 25 minutes? That feels like a bit much on the pacing end considering a winning team gets minion stat buffs that make it naturally much more difficult to manage waves to begin with.
Not to mention the addition of movement speed buffs to them over the game. At some point the minions can almost move faster than champions.
I've had many matches where split-pushers have simply had to TP into the base, take an inhib and the momentum of the game completely stagnates, if not opens up in the opponents favor.
What is everyone else's thoughts on minions in this patch?