For the love of gameplay, please don't ship the current Conqueror changes without fixing it first

Bionic Avian·2/17/2019, 12:41:23 AM·8 votes·1,531 views

Context/TL;DR: I do enjoy the idea of having a rune be viable on more than one specific class. That in mind, these changes are leading to broken interactions that are pretty awkward.

So after watching a Video (Linked here, created by Youtuber Eldimarix), I've come to the realization that even with players testing out the extent of Conqueror's current PBE Cycle interactions, a lot of them seem like hypocritical exchanges in which abilities / champions benefit from this more than others.

Now mind you this rune is strong, like disproportionately strong. By level 18 you gain 45 AD or 75 AP, based on where your adaptive force goes. In comparison to a lot of other runes that give you high DPS potential, this offers a good middle ground for casters and bruisers. Where's the problem though?

It interacts with champions so differently that it's hard to make sense of it.

Where as Illaoi can get 1 stack for smacking someone with a W and 2 tentacles, AurelionSol can receive 1 stack per star that hits an enemy champion, and Ashe can proc it instantly off of one empowered auto-attack. Meanwhile an ultimate from Syndra will only grant 1 stack, no matter how many separate balls hit.

AoE / multiple single-targeted abilities will only count as 1 stack, even if you hit the entire enemy team with it, yet a single MissFortune Q can net 4 stacks, and a Twitch ultimate can get 5 stacks in one auto-attack. And if you have a marksman with item 3085 then you can rack up 3 stacks per auto-attack in the middle of a team fight.

It just seems like everything about this current pre-iteration of Conqueror is doomed to be abused and to create an unhealthy, no-fun-allowed, high-DPS meta where people are evaporated within milliseconds after a carry procs their conqueror rune.

It's just hard to make sense of its current interactions, and while I would love to see how this rune shapes the meta to make carries a bit more of a threat and to give bruisers a bit more beef, this feels like the wrong way of doing it. If this makes it through to the next patch, it's going to be a bit messy considering some champions in specific benefit from these runes in kind of an unfair / unhealthy way for the game in comparison to others, and I firmly believe that it shouldn't release in this state if it's going to release with these changes at all.


While these are my own personal thoughts on this, I'd like to see what anyone else reading this has to say. Please tell me below what you think!

15 Comments

xDogMeatx2/17/2019, 4:06:10 AM1 votes

Its a adc mainly rune. Or a bps (burst per second) assassin champ jax and yi.

Tahminatrix 2/17/2019, 4:14:22 AM1 votes

Does item 3748 interact with it at all?

Ragnaveil2/17/2019, 6:28:19 AM1 votes

I'd rather deal with the current form for 5 more months than get this new one out right now. I'd rather have them spend time balancing the rune then shipping it than shipping it to live to get "accurate data" to balance it, but by then it would fuck matchmaking.

AR URF2/17/2019, 7:04:23 AM1 votes

Wait someone explain to me what the problem is? It's basically fervor of battle, which everyone wanted?

wildfox9T2/17/2019, 6:17:43 PM1 votes

i think they should just standardize the interactions and then it's fine

if Ahri and Syndra can't stack multiple times with their W/R so Twitch and Illaoi can't do that as well with their R/passive or the other way around