Some proposed changes for kills, gold and XP
I am proposing a change to how kill money and experience points (XP) are distributed (largely because I am so tired of lowbies going and doing the "damn you, killstealer" crap and raging). If we can do distribute tower gold so that it is split evenly amongst those people that are close to a falling tower, couldn't we do the same thing for kills? I mean seriously.
Similarly, the amount of XP given for a kill is out of proportion for the amount of XP given out for farming. This is having some bizarre consequences in terms of lowbie solo queue. One shouldn't be sacrificing two waves worth of minions for the sake of one kill. So I am suggesting that either the XP given for minions be increased - or in the alternative, the XP given to kills be slightly reduced.
The reason why I am suggesting this:
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One of the big causes of tilting in the game is the sense of entitlement that so many of the younger players have. If another player kill-secures, then the young pup often turns toxic. If the gold and xp are split amongst the participants in the kill, then this sort of toxicity will be diminished.
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Despite the fact that devs have made efforts at dealing with snowballing, it hasn't stopped the situation. The bounty system is not working properly - and it can either cause a larger snowball to happen on one champ or it could go to an undeserving team member. If kill gold is split amongst teammates, then the size of the snowball is reduced somewhat. Yes, the gold is given out. And yes, the team that got the kill can increase their advantage. But the likelihood of a 2 kill snowball will be muted.
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Those people who are entering the game are given a bad understanding of how important farm actually is. I get that the devs wanted to increase the speed of the game for Eastern markets. But the placing of so much weight on kills is helping the hypercarry marksmen but the other adcs still lag behind. If devs (and some trolling types) truly want "variety in botlane", can't we actually make the other marksmen viable too?
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stun after 3 hits.
audience: LcS BIg PlaYZ