id rather go back to juggernaut over cinderhulk
open up tenacity as a tank stat again and revitalize what a tank is supposed to do for a team. peel/intiate/protect.
i recognize that would further slow their already terrible clear speeds, but straight up need counters to the hard damage meta you've enforced.
"just buy merc treds" but i need tabi's for the full enemy AD team and i still need tenacity to do my job.
please also reintroduce mastery - Enchanted armor: increases armor/magic resist by 2.5/5/7.5/10%. to counteract all the direct bonus %damage addition.