Kindred Changes
Kindred is currently what we would call to be "azir-ed" or "kalista-ed". Meaning she gets a rather obnoxious kits, gets nerfed to the ground, and then the meta shifts making her even worse. I really like Kindred, by far one of the most amazing lores in LoL and hate seeing her in the dumpsters. So i came up with some change ideas that might help her get on her feet (or hooves) again.
Passive: Mark of the Kindred
Follow Chogaths footsteps. Make early stacks give more but later stacks give less.
Stack 1-6 : 1.5% current hp Stack 7-10 : 1% current hp Stack 11+ : 0.5% current hp
Meaning she would get slightly higher % current hp early game, around the same at 10 stacks, which is usually around mid-late game, and less after. This would help her currently horrid early game in exchange for slightly reduced damage on her late game.
Alternatively, make her stacks grant % max health damage instead and lower the damage (VERY risky change here)
Stack 1-6 : 1% max hp Stack 7-10 : 0.5% max hp Stack 11+ : 0.25% max hp
So at 10 stacks she gets 9% max hp on-hit compared to 13% current hp on-hit (12.5% current hp live). Once again rather risky change and would need some testing.
Q : Dance of Arrows
Remove the 5 damage per stack. Honestly most of the time you barely feel that extra damage. Instead, make it deal 1/3 of her passive damage. Since it fires 3 arrows its kinda self-explanatory why it should deal 1/3 her passive. At 10 stacks live that would be around 4% current hp every 2 seconds, which is a reasonable amount since Botrk give like 8% current hp every second or so ( with Runaans to 3 targets too!).
** W : Wolf's Frenzy**
Remove the as slow and return the heal . It was one of her signature identities and replacing it just made feel like she was copying Shaco. And with how hard the jungle is now she needs all the help she can get. One problem that did arise was how she could easily heal in lane. Hence, make it so that she heals only half the amount when attacking minions.
E : Mounting Dread
All i can say is either leave this skill alone or change it completely. It is by far the most stale and linear thing of her kit, barely reflecting any part of her identity. I would happily see it go in return for a more interactive and interesting skill, something more "wolfy".
R: Lambs Respite
In a pretty good state right now. A thought i had was to make it heal Kindred only an extra (3/4/5 X stacks count)%. Meaning at max rank with 10 stacks Kindred would heal an extra 50% of the 300 heal (150 health). Just a small change to make her ult more interesting. Its actually fine the way it is now.
I'm not suggesting ALL these changes to be implemented, perhaps a little pick-and-mix. I really really LOVE Kindred lore and would hate to see her lost and forgotten by time. Kindred is a very unique and special champion, and deserves some love and attention.