With Morgana's changes, will she be considered a battlemage after next patch?

Frontline Fury··1 votes·854 views

I don't know, the new passive just makes her seem like prime juggernaut material. Intense amounts of sustain while still having low mobility. Makes her sort of resemble current Swain. Tank morgana top might become a thing.

15 Comments

Khristophoros4 votes

No, her lane sustain is going way down because she can't get it from regular minions anymore. That's a huge nerf to solo lane morg.

Ahris1 votes

{quoted}

No, her lane sustain is going way down because she can't get it from regular minions anymore. That's a huge nerf to solo lane morg.

Just damage enemy champ and she heals for more because it was changed from spell vamp to damage dealt. Overall it is a massive heal all game.

Khristophoros1 votes

{quoted}

Just damage enemy champ and she heals for more because it was changed from spell vamp to damage dealt. Overall it is a massive heal all game.

so that means you have to land Q when you want to heal. it will be far less overall sustain in lane. currently she can just cast W on each minion wave for guaranteed healing with no counterplay. that's why she has a dominant passive laning style. they're gutting that.

Ahris1 votes

{quoted}

so that means you have to land Q when you want to heal. it will be far less overall sustain in lane. currently she can just cast W on each minion wave for guaranteed healing with no counterplay. that's why she has a dominant passive laning style. they're gutting that.

The healing was AOE so it was 1/3 effectiveness anyway

Khristophoros1 votes

{quoted}

The healing was AOE so it was 1/3 effectiveness anyway

then you remember that there are 6 minions per wave so the 1/3 doesn't look so bad anymore.

now the new version can guarantee healing if you drop it on every cannon wave, but it's only 1 target and it's every 3 waves until 20 min.

Ahris1 votes

{quoted}

then you remember that there are 6 minions per wave so the 1/3 doesn't look so bad anymore.

now the new version can guarantee healing if you drop it on every cannon wave, but it's only 1 target and it's every 3 waves until 20 min.

Now it requires skills to gain healing and not a free healing everytime I guess. Seems like rewarding for skilled players. More like a love tap and it will basically be almost no change on how you play her.

Khristophoros1 votes

{quoted}

Now it requires skills to gain healing and not a free healing everytime I guess. Seems like rewarding for skilled players. More like a love tap and it will basically be almost no change on how you play her.

That's true but more importantly it requires a shift in strategy from the traditional passive playstyle Morg has traditionally had in solo lanes.

I think that makes it questionable whether she will be viable or consistent, even in skilled hands, because the shift in strategy is so big. It might be good or it might not. But I think the thing we can be certain of is it will be good for support morg because it fits the existing strategy she uses as a support.

NoPaxt1 votes

What are her changes?

Azadethe1 votes

She will be an even stronger jungler and team fighter, but her lane heals will require her to not free wave clear.

Keep in mind Ravenous Hunger pretty much replaces her spell vamp for small minion heals, so losing that doesn't matter, and is probably WHY they are changing it. But, they're making her vamp vs the main targets even stronger..... up to 40%.

That means her Pre-Spirit visage heals will be up to 55% ( 18.33 on aoes) to the most important targets. With Spirit Visage, 71.5% at level 16. She's going to be so potent in a team fight other teams will be FORCED to get grievous wounds, like vs Swain or Vlad.

I jungle Morgana. she has good clears, is ungankable, and offers some of the strongest ganks in the game with her Q. She's also able to reasonably solo drakes, and clears passive minion waves when roaming for ganks in empty lanes with no effort. Each jung camp has a Large monster, so guess what? At level 4 she will effectively have Morg's old Max Spell Vamp. Her only old weakness was W's clear speed being constricted by doing more vs low HP targets. But that worked about as well as most 2nd string junglers.

Friendly Ram1 votes

meh I hate the removal of the spellvamp, 100 health per Q was so much fun.

Ahris1 votes

[{quoted}](name=Friendly Ram,realm=NA,application-id=3ErqAdtq,discussion-id=0xnzE59W,comment-id=0003,timestamp=2017-11-22T01:33:40.768+0000)

meh I hate the removal of the spellvamp, 100 health per Q was so much fun.

Pretty sure you can steal heal that much, but only against champs and monsters.

DariusDemiurge1 votes

My eyes are upon these changes and I'll be reading over a lot of input. Very interesting stuff.

I just hope it doesn't effect her versatile nature to much and force her majority jungle. If it does a lot of crying mid and support mains will end up hurt.

Craktite1 votes

I think she will needs a little aa range buff because 450 is really close, even swain has 500 range with his aa !

Jinzo Torrance1 votes

Insane buffs

More from Gameplay

More by Frontline Fury