Riot you need to stop making champions who have a lot of mechanics

Espurr VI··3 votes·464 views

You know Annie? Super simple champion, and is pretty good. She does EXACTLY what she is meant to do, and if she gets out of hand, she's simple to balance.

Yasuo on the other hand, is extremely difficult to balance, and even if he is balanced in some way, he's an absolute pain to lane against. The same applies to Zed.

You need to make some more simple champions. There is a reason that Vel'Koz is considered one of the most balanced champ right now. He's simple, but also extremely effective. If he ever does get out of hand, it will be a very simple fix.

6 Comments

Aeolian Melodies3 votes

[{quoted}](name=Sit Down Son VI,realm=NA,application-id=3ErqAdtq,discussion-id=0xdLpVET,comment-id=,timestamp=2016-02-13T18:42:16.105+0000)

You know Annie? Super simple champion, and is pretty good. She does EXACTLY what she is meant to do, and if she gets out of hand, she's simple to balance.

Yet Riot can't do it.

A more complicated kit can actually be easier (as in, less frustrating for the champion's player base) to balance as you could take away some unnecessary mechanics, or tone down the parts that are not core to the champion's archetype (such as Ahri's sustain), as opposed to just nerfing numbers and say "you'll do the same thing as before, just less often/in a less satisfying way".

Espurr VI1 votes

Champions like Yasuo, Zed, Lee Sin, and Fizz have shown to be extremely frustrating to lane against, (or in Lee's case, just be against) with little counterplay, yet Riot does little to nothing about them.

Aeolian Melodies1 votes

[{quoted}](name=Sit Down Son VI,realm=NA,application-id=3ErqAdtq,discussion-id=0xdLpVET,comment-id=00020000,timestamp=2016-02-13T20:17:20.929+0000)

Champions like Yasuo, Zed, Lee Sin, and Fizz have shown to be extremely frustrating to lane against, (or in Lee's case, just be against) with little counterplay, yet Riot does little to nothing about them.

Annie is the poster child for no counterplay option.

Espurr VI1 votes

And that can easily be fixed can it? Wind up animation as well as a little more range to compensate the nerf.

Critmaster Garen2 votes

annie is also bullshit. her point and click stun makes her extremely hard to balance.

complex kits and these mini games revolving around them give these champions room for error, which means they can be appropriately powerful when used correctly, and they can be outplayed at the same time.

abilities like annies ranged point and click stun on her q are too reliable to allow them to be too powerful. which means they have to be nerfed enough that it makes the champion feel like crap to play, because she constantly gets outplayed and outperformed by champions with more complex kits.

simple kits can be fun to play and they can be balanced. but annie is a bad example. we also already have a lot of champions with simple kits in this game. there is a limit to how much variety you can create with the same mechanics before the champions start to feel the same.

we had this problem in season 2, when they used to only make simple kits and release one champion every 2 weeks. they started to feel like copy pastas of each other.

new champion x has a static passive, 1 new ability that still somehow resembles something existing, and the rest taken from 3 other champions. or something incredibly generic like an empowered auto attack on his q with an on hit effect.

by making champion kits more complex, it makes it easier for riot to make the champions feel vastly different to play, and give each of them their own unique nieche. for example you wont find another champion who does the same things azir does.

Luxana Crowngard1 votes

Vel'koz aint too balanced. Orianna is probably the most balanced. Got a little bit of everything.

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