I feel that moving Phantom-Hit to Rageblade will break the game worse than on-release.

DiveAlive··6 votes·736 views

Devour was mainly good for the passive, the attack speed and on hit magic dmg was nice but really not a big factor.

now it's going on an item with raw+stacking AD and AP and will not require farming 30 stacks from jg/champion takedowns.

I understand it will need 6 on-attack stacks to activate but that's honestly a joke to the majority of champs that benefit from Phantom-Hit(Jax XinZhao MasterYi etc..)

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7 Comments

LankPants3 votes

I'm more worried about Kog, Vayne and Kindred. The item always takes 6 hits to charge so the biggest abusers will probably be ranged champs.

Valhalla Rising1 votes

{quoted}

I'm more worried about Kog, Vayne and Kindred. The item always takes 6 hits to charge so the biggest abusers will probably be ranged champs.

true dat

Captain Aishi1 votes

vayne dealing 6% max HP true damage on each autoattack after buying a 3600g item.. nothing can go wrong here!

Teklm2 votes

Possible solution for abuse cases could be changing it to every third attack, not hit. To be honest though, I'm not expecting Vayne to want to sink that much gold into Rageblade, at least not early on.

ProfDrDeath2 votes

Actually, the on-hit damage from Sated Devourer was kind-of a big factor in the item. 60 on-hit damage is nothing that should be overlooked, especially with Phantom Hit effectively giving 50% more to that.

Phantom Hit on Guinsoo's is a lot less obnoxious/dangerous, for a variety of reasons:

  • It is gated behind a 3600 gold cost and a somewhat crappy build path
  • It is also gated with the fact that it has AP - and a lot of it, too. Vayne and Kindred do not have ANY AP scaling, meaning that the completed item is 1600 gold without stacks for them, which is 44.4% gold efficiency.
  • The third gating effect is the fact that you need to attack 6 times before you get the Phantom Hit effect.
  • And fourth, you need a kit-intrinsic or another item-centered on-hit effect to make the most out of Rageblade - the 15 basic on-hit damage of Rageblade will not really cut it in that department.

Playing with it on the PBE, it actually feels rather weak on melee champions, due to the loss of the permanent 25% AS on completion. I seriously expect them to add that to the basic item again at some point, moving power away from the stacking (25% base AS, 4%/stack for 49% total instead of 8/stack for 28% total).

Although I am also fairly certain that they will add the range/melee distinction back at some point - otherwise, KogMaw & Kayle will probably break the item.

Pierce The Veal1 votes

{quoted}

Actually, the on-hit damage from Sated Devourer was kind-of a big factor in the item. 60 on-hit damage is nothing that should be overlooked, especially with Phantom Hit effectively giving 50% more to that.

Phantom Hit on Guinsoo's is a lot less obnoxious/dangerous, for a variety of reasons:

  • It is gated behind a 3600 gold cost and a somewhat crappy build path
  • It is also gated with the fact that it has AP - and a lot of it, too. Vayne and Kindred do not have ANY AP scaling, meaning that the completed item is 1600 gold without stacks for them, which is 44.4% gold efficiency.
  • The third gating effect is the fact that you need to attack 6 times before you get the Phantom Hit effect.
  • And fourth, you need a kit-intrinsic or another item-centered on-hit effect to make the most out of Rageblade - the 15 basic on-hit damage of Rageblade will not really cut it in that department.

Playing with it on the PBE, it actually feels rather weak on melee champions, due to the loss of the permanent 25% AS on completion. I seriously expect them to add that to the basic item again at some point, moving power away from the stacking (25% base AS, 4%/stack for 49% total instead of 8/stack for 28% total).

Although I am also fairly certain that they will add the range/melee distinction back at some point - otherwise, KogMaw & Kayle will probably break the item.

Yeah it doesn't make sense how you can lose the recurve bow attack speed by upgrading.

Old Man Teeto1 votes

Phantom hit is max stacks, takes longer to ramp there than before, the AoE magic damage is gone.

Overall, I think the item will actually be more NICHE than it was before.

Jax, Kog'maw, Kayle should still make good use of it. But it will be far worse on everyone else imo.

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