Dear Riot: I am taking a break from League because Mordekaiser
So, I've posted a lot about Mordekaiser lately. This will be the last one. I'm not uninstalling League, and I'm not calling for people's heads at Riot. I haven't played League for a couple weeks because I travelled to visit family and then started a new job. I'm merely writing to let Riot know (should anyone happen to read this) that the design nightmare that is the Mordekaiser rework has, for the time being, caused me to lose interest in playing League. I'll likely come back eventually, but I'm going to try waiting until at least some aspects of this rework are changed. Specifically, these ones:
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Q damage. 9x is not a multiplier that should be seen on a non-ultimate ability unless the base damage is extraordinarily low. The strategy of "auto a minion twice then flash/one-shot their squishy" is not fun perhaps outside the first couple times you pull it off as Morde. This strategy was recognized on the PBE. A scaling like 100%/300%/500% (rather than 100%/300%/900%) would be a minimal change to make things a bit more fair.
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W experience gain. Apparently Mordekaiser's statistics by position aren't being accurately recorded on most sites, but ADC Mordekaiser is clearly better than his other roles, with a winrate higher by around 10% at least. It is not hard to trace the main cause of this to the W passive. The most reliable-seeming information I could find indicated that when an ADC shares experience with a support, he gets 65% of the experience he normally would (since there is a 30% bonus when champions share experience). This means that the W passive is essentially offering a 1.5 multiplier to Mordekaiser's experience when laning with a support (taking it from 65% to 100%). The power level is similar to Zilean's old passive, which gave a 1.08 multiplier to the whole team. (That passive was not only considered OP, but was also his actual passive rather than tacked onto an ability.) The result is that Mordekaiser can pretty easily hit level 6 when the opposing ADC is still level 4. Accordingly, I think that balancing Mordekaiser as a solo laner and a duo laner is simply impossible without very weird changes elsewhere in his kit. As a minimal change, the multiplier on Mordekaiser's experience gain could be lowered, maybe 1.2 instead of 1.5.
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Ghost dragon. The ability to get a ghost dragon is probably the coolest part of the rework. However, it's also extremely strong, especially with the increased ghost duration in 5.16. My minimal change here would be to force Mordekaiser to use R on the dragon in order to get a ghost (give R a reduced cooldown when used on Dragon if you think it's necessary), and to give it a leash range, which it currently lacks. I watched Imaqtpie play on stream, and it felt like watching Starcraft because he kept moving his screen to micro the dragon 3 screen lengths away.
In summary, Riot: It saddens me that it is very unlikely that any of these issues will be addressed in the Worlds patch. As far as my play time, whatever, I can do other things with my time, and you have a track record of making things right eventually. But until that time comes, I'm gonna take a little break.