[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=0rml4EG8,comment-id=0002000100000000,timestamp=2015-07-20T19:41:27.543+0000)
The problem with Azir is how much damage his Q does at all stages of the game.
Halve its damage, lower the cooldown and here you have balanced Azir with intended identity.
his q has lost 50 damage already, and they were pressing more nerfs to it when they prenerfed him on pbe, gave up his shield AND KNOCKUP, and changed his passive around to his w. his q is one of the only ways he can punish enemies, as soldiers cannot move on there own and can be easily kited around, but the q makes him dynamic so you cannot kite them forever. And i feel if halving damage and lowering cooldown, people with complain he permaslows, cus rank 5 q is 6 sec CD so 3 second, with 40% cdr thats 1.8 second q dealing a 25% slow... that seems worse to me
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his e was the only way he could use his ult offensively, the ult has a very defined origin from himself that it takes for it to do his dash in and trap you behind him. But without that knockup he is going to be a lot harder.
They are turning him into a defensive mage, which to me just means he is supposed to be a
now, freezing the lane so you can't take there tower, making midlane a farm lane. Making the lane a living hell for the opponent because they cannot do anything now.
the change to the shield now gives him more shield if i am correct based on bonus hp, so they are changing him from squishy with lots of dps, to a mage that builds hp and things that gimp enemies, like
so he can get his shield to actually do something. Not to mention him losing lots of damage now that his cdr>AS is gone and you have to invest points into his w now, which means you have to give up damage for AS, which was needed to do sustained damage.