aram needs adjustments to score factors
much like supports on the rift needed (maybe still do) to play in ways that will likely throw the game to get an s score, i have been noticing that there is something horribly wrong in the way scores are given in aram.
**aram is a game mode that rewards death. **if you dont die often enough you have very little chance of doing enough damage to make a huge impact. if you are afraid of dying you will never take towers unless your opponents misplay severely. being shut down is inevitable, so kill sprees are illogical to aim for. the best case scenario during most of the game is dying for a double kill and buying items
deaths should probably be taken out of the equation altogether. i have won so many matches that should be autoloss in load screen just because i know how to win aram games. riot says you should do things that result in winning to get a high score, and not worry about the details.... but im 100% sure that the only reason i didnt get an s score in some games was because i had 10+ deaths... which is necessary in most games