Can we buff teemo so hard that he gets picked in pro play.

MunchCrunchLunch··2 votes·345 views

not that any champion should be overbuffed. but it would be just hilarious to see teemo as a contested pick in pro play. just absolute ridiculous buffs.

p-> after stealthing. teemo can move for 5 seconds before coming out of stealth.

W-> movement speed active is quadrupled instead of doubled. normal movement speed is double the current bonus. also teemo gets 20% damage reduction for 2.5 seconds after activating this.

R-> teemo stores 5 shrooms to put them on map. no mana cost. 10 minute duration. damage 300->500->750 + 1.0 AP ratio. also ignores 50% of targets magic resistance.

E-> has an active that allows teemo next 3 attacks to deal double the Dot and double the on hit damage. last hit deals 10% of targets missing health instead of the ap dot. over time

5 Comments

Kal Vas Flam2 votes

When someone steps on a Teemo shroom their mouse shocks them and their computer speakers laugh with delight.

MunchCrunchLunch1 votes

lmao.

Silent Reaper1 votes

I wouldn't mind if Teemo's Shrooms did more damage, along as there isn't the super annoying slow that comes with it.

Meep Man1 votes

Honestly, he is getting an absolute ASS ton of buffs on the PBE.

Q- Blinding Dart Mana Cost reduced to 70/75/80/85/90 mana from 70/80/90/100/110 mana

R- Noxious Trap Mana Cost reduced to 75 mana from 75/100/125 mana Cool Down reduced to 30/25/20 seconds from 34/28/22 seconds

item 3124 Devourer passive moved here, allowing Lane Teemo access to double on-hits

Mimy1 votes

Teemo Blinding Dart (Q) mana cost lowered to 70/75/80/85/90 from 70/80/90/100/110 Noxious Trap (R): Mana cost reduced to 75 at all ranks from 75/100/125 Recharge time lowered to 30/25/20 from 34/28/22

It's coming! :D

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