Does sunfire need a buff or rework?
Compared to items like
and
, when you look at
it seems both a bit weak in terms of the passive as well as not picked up that often. It's winrate seems to be a little lower than the other two items as well. It seems like it needs a small tweak in the current environment. Lots of items give health and armor and the other ones have better passives. Riot could buff the item's stats, but I don't feel like that's going to help much unless riot goes overboard.
What if riot changed the passive so that the damage scaled with your bonus health instead of your level? That'd give it more synergy with other tanky items. The only other thing I can think of to help it would be have it deal 2% of the foes max health per second as magic damage. That'd have it scale as the game goes late in a way that is more fair to squishy champs.
and other sunfire users, down to something like 2 extra health at level 1 and +7 per level. Or a middle ground of +20 health at level 1, and +4 per level.
is in a similar spot, but its healing bonus and closer-to-pre-update stats make it more tolerable. For Visage to grant the same effective health against magic, it would need either 484 health or 67 magic resist. That extra 34 health could easily be reached with the +7 health per level though, reaching and extra 35 health at level 11 when visage would be bought normally.
was introduced which does more damage scaling off getting even tankier with HP, that's the go to item starting with
to provide the early waveclear. Back then the AoE effect didnt even take place until the finished item since
didnt even exist and was still picked up for the added damage