The amount of "tankyness" a player gets to be seems to dependent on their enemies state
Assuming I play well on a fighter I only get to be as durable as the enemy allows me to be.
Regardless of how I itemize, my durability depends way more on if my opponent is having a good game.
Enemies from other lanes who get fed can destroy a similarly fed tank because offense outscales defense.
It doesn't feel good to have the "Tank" fantasy conditional on the performance of the guy hitting you and out of your hands.
you will get harder to kill later in the game. . .