Lets list creative forms of CC

Sooko··1 votes·476 views

So, as you all know, since Yasuo was released, almost no further champion in LoL was allowed to exist without any knockup. Vel'Koz - E Braum - R Gnar - R Azir - E and R Reworked Sion - Q and R Soon Kalista will have her own mini Malphite ult as well

Those who escaped? Soraka, Viktor and Cassiopeia, because they should feel light, as squishy mages they are (Azir's soldiers do the knocking up, not him, and Vel'Koz, despite being a mage, is still a grotesque Voidling, who should be and feel devastating, Soraka is a starchild, delicate, Viktor is a delicate engine that, despite less flawed than the humans, is still easily damaged, and Cassiopeia is a half-snake thingy, nothing very resistant)

What I hate about knockups isn't even the possibility of making teams completely around Yasuo, its the counterplay they lack (and Riot removed plenty of silences for this reason), not being able to be QSSed, cleansed or affected by tenacity, and they are replacing more creative and easier to counter forms of CC like charms, polymorphs, fears, man, even silences and blinds (which I kind of hate as well). So, I want us to stand up and give Riot ideas for CC that has actually counterplay. Let us end Malphitism! Please! I'd rather have an enemy ADC with a suppress than a knockup, let me QSS it at the very least!

I will start: Burden of guilt (for a support). Two target enemy champions are chained to each other, by a leash that is X units long. If one of them breaks the leash, the guilt of abandoning the other will overcome them, and they are both snared/stunned/silenced/anything but knocked up... Done! Tadaa! A form of CC that promotes teamwork, (somewhat) flashy plays (two LCS players chained to each other? sign me up!), decent counterplay, and something that isn't completely expected already.

Join me brothers and sisters! Let us create CC!

2 Comments

Lumus Avatar2 votes

To comment on yours:

So you chain two together, then Alistar runs up and headbutts one away, forcing the chain to break. Your teamwork cc'd the enemy. nice. Chain the ADC to the support, knock the support away. the support is snared far away while the adc is snared in your range. Evil, even.

Suggestion:

Overflow - for a water or energy themed champ. generates a field which pushes enemy champs away - similar to Janna's but smaller AOE and lasts a duration. An unmoving opponent will be pushed to the maximum range of the AOE at a set rate during the duration. A fleeing enemy will have their MS increased by a set amount until they reach the edge of the AOE; they are being pushed away. Approaching enemies will receive a slow that increases in severity as they approach the activating champ at the ability's epicenter.

chumbler1 votes

That Riot thinks a single target, non-skill shot stun as a non-ult skill is toxic and bad for game health should throw an enormous spotlight on their incompetence and idiocy.

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