The League Paradox
I'll make a more detailed post later.
But I wanted to throw this up for the Boards to debate on despite how small this post is. Legaue's community has two conflicted needs that will not work together:
- A meta where skill dictates all
- A meta where comebacks are possible
The more skill is prioritized, the less of a chance comebacks will occur. The more comebacks occur, the less of a chance skill is needed.
We can't have both. League faces this issue where a lot of damage is being used to have new players seem good, make games entertaining, and reduce skill gaps. This can be seen with Faker "losing" which is more of just less time and defensive options due to Riot trying to make maximum damage output (MDO) and complex moves easier to attain.
I actually find low elo games more entertaining that high elo ones and pro-play despite the apparent lack of game knowledge/mechanics. In high elo, I don't really see much of a difference between a DV player and a Master. There's still a difference to be seen but it has greatly decreased over the past few metas.
It's so common to see this scenario. You're playing (for example) Tristana with Janna and you face a MF/Brand. You are 2-0 initially but suddenly you both die. You both lose tower despite initially having the lead and just like that you lost your power, lead, and strength. It was way too easy to comeback with the amount of damage. However, as the game progresses you find that this damage is also really oppressive and stops you from coming back.
This issue is pretty weird as it contradicts my statement. Initially, early in the game, skill doesn't matter too much anymore and comebacks can happen. The laning phase does not require much skill - just numbers. Do I do more damage? You have basic skills like CS'ing but you lost the need to pay heed to crucial wave management constantly or the time to make a super wave or the ability to wear down your opponent with waves or steady poke. You burst more.
And it's also really easy to lose a lead just because a champion's kit deals ridiculous damage now despite being behind. As the game progresses, comebacks are less likely but that's not because of skill. The damage snowball from such kits are oppressive and create this lead that the champion easily capitalizes on moreso than yours. There's many champion in Leagues and with changes to Towers, lack of resistances, and other factors - there isn't much skill needed to close out a game.
I actually believe the most skill needed in a game is from 15min to 20min if both teams are roughly equal. Before or after, everything will be fast or predictable.
So back to my point, I think we're in a lack of skill meta right now. People can pull off ridiculous damage or advantages that veteran players used to have to setup well to do so but now it's too easily accessible with all the true damage, lack of resistances, and more. I would like a meta where skill matters more - meaning more time is in it and snowballing is a longer ramp.