ARAM/URF dodging should not change your champion (Actual reasons enclosed)

Hammermancer··3 votes·1,537 views

Hey guys, I've been guilty of it myself from time to time but I realize something

Aram+Arurf dodging is a net loss for us all, yes the option is nice when you land that one champion you hate

but what about when you land your favorite and someone else dodges? I'd say that happens just as often.

ANNNND BESIDES, I'm sick of an extra 10 minutes of lobby time with dodges when i wanted to only play a 10-15 minute match.

so What I'm proposing is that if you dodge you get stuck with the champ next game and everyone else keeps their rolled champ too. That way we remove the incentive and therefore we can have only one lobby

15 Comments

fuffychan3 votes

Thats incredibly stupid and defeats the entire purpose of dodging. Guess what, playing 20 minutes of Azir and going 0/20 is not going to be fun and Im pretty sure my team would be happy I dodged.

And honestly, Im not really seeing much dodging at all in ARURF, maybe once every 10 games or so.

Hammermancer2 votes

I would rather actually play the game for 20 minutes than wait on lobby screens as people dodge for champs they refuse to even try to learn in the whole game of aram because they think an exploit is a legitimate tactic

fuffychan2 votes

Dont tell me you havent had games where youve gone 0/20 on Azir Is it fun? No.

Really Ive been playing URF all day and theres barely any dodging so I dont get what youre so worked up about

And its not an "exploit" lmao

Hammermancer2 votes

How many assists? What are your plays? How do you have 20 deaths?

You're more worried about going 2/9/14 even if you win, sorry snowflake, you penalize 9 other people whenever you dodge

fuffychan2 votes

I dont care about my score, its the feeling of being entirely helpless because I dont know how to play a champion and Im going vs Jax XinZhao that instakill me over and over. This is why I dont want stupid ARURF, I want to be able to pick a champion I enjoy so even if I lose and get stomped, I dont have that entirely helpless feeling.

If I know Im going to go 0/20, Im literally doing those 4 people a favor by dodging.

SinNoAria2 votes

Or you play more safely. I've noticed a lot of the people who go 0/12, 0/20, 0/30 when they have a character that they don't know how to use are dying because they aren't willing to play it safely using the excuse of "I don't know this character".

I get a champ I am super bad at? I ask for a trade stating that I am bad at them. If they care, they'll trade or refuse saying that they are just as bad (or worse). So game starts? Guess what I do.

I play it safely. Sure, I might not contribute nearly as much, but I might only die 6 times instead of 20 when I overextend due to not fully understanding the skills.

It might not give us a win, but I get to learn the champion and potentially win.

I also love how you automatically know you are going against those two even though you don't see your enemy champs until you start.

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Also, dodging kind of defeats the point of ARAMs and randomness. Why have rerolls when I can just dodge and mess up everyone else's game? Don't like your champion? Reroll. If you get the same champion multiple times? That is just the luck of the draw.

PimpStickNasus1 votes

{quoted}

Dont tell me you havent had games where youve gone 0/20 on Azir Is it fun? No.

Really Ive been playing URF all day and theres barely any dodging so I dont get what youre so worked up about

And its not an "exploit" lmao

What's making you go 0/20 on Azir he is incredibly strong in urf and I don't see him being weak in Aram

fuffychan1 votes

He is incredibly difficult to play for first timers. Nearly every Azir I see goes 0/20 because nobody can play him.

PimpStickNasus1 votes

{quoted}

He is incredibly difficult to play for first timers. Nearly every Azir I see goes 0/20 because nobody can play him.

I guess that's true. By the first time I got in in arurf I already had mastery 4 so guess my view was a bit skewed

Dragfin1 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=0RQ2ldAV,comment-id=,timestamp=2017-08-21T15:34:39.551+0000)

Hey guys, I've been guilty of it myself from time to time but I realize something

Aram+Arurf dodging is a net loss for us all, yes the option is nice when you land that one champion you hate

but what about when you land your favorite and someone else dodges? I'd say that happens just as often.

ANNNND BESIDES, I'm sick of an extra 10 minutes of lobby time with dodges when i wanted to only play a 10-15 minute match.

so What I'm proposing is that if you dodge you get stuck with the champ next game and everyone else keeps their rolled champ too. That way we remove the incentive and therefore we can have only one lobby

I just wish they would put a first time dodge timer of 2 hours, then 4, then 6 on these random mode games.

Hammermancer1 votes

The only issue with that is that the client freezes on champ select sometimes... so....

Jeddite1 votes

[deleted]

Hammermancer2 votes

ok, well thanks for the nice input on my idea, quite frankly since it came into my head on its own.

I'm 30 by the way bro

I want the 15 minute game not a game thats longer than a norms because of wait time and dodges

SinNoAria1 votes

I agree. Here is my thought. When someone dodges, everyone should get the same champ next time they play as long as the champ is still valid (For example, if you have a free champ, then it may no longer be valid once it rotates). If two+ people have the same champ locked in, then the earliest in the queue gets it unless someone used a reroll. Rerolls would have priority.

Players who dodge would be pushed back on the queue until there is an open spot for that champ (nobody is locked in for that champ in the queue). If the champ is no longer valid, then in addition to only being able to roll free champs, they instead lose reroll points based on their penalty value. If that goes negative, then they get a afk/quiter/leaver's queue penalty based on the negative value.

In addition to that, dodging should give you a 1 hour penalty to start (About how long a long ARAM game would take) and double for each dodge within a short period of time. I don't think the 15 minutes is a fair penalty since I have to play an entire match to get a new roll plus however many rerolls.

Trulix911 votes

{quoted}

Hey guys, I've been guilty of it myself from time to time but I realize something

Aram+Arurf dodging is a net loss for us all, yes the option is nice when you land that one champion you hate

but what about when you land your favorite and someone else dodges? I'd say that happens just as often.

ANNNND BESIDES, I'm sick of an extra 10 minutes of lobby time with dodges when i wanted to only play a 10-15 minute match.

so What I'm proposing is that if you dodge you get stuck with the champ next game and everyone else keeps their rolled champ too. That way we remove the incentive and therefore we can have only one lobby

fine. but then remove all aram/arurf accounts and make all champion viable so some won't get broken champion and you to be forced to sit under tower tll you surreder. where is the fun in that? i used to hate dodgers till i realize i just suck with some champion and i would pull my team back. so i'd rather dodge.

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