Daily Reminder That Losing a Game that's Been 4v5 Since Champ Select Sucks.
This is the game in question:
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1854638251/205526742?tab=overview
no matter how fed i got no matter how much i did to try to push our team ahead
no matter what, they always had a huge lead on us, and they had rotational power to boot (which sucks when your facing a bunch of bad players)
the point is, this game would have been an easy win for us, had it not been for the 4 v 5 all game.
People complain on the boards about this all the time, why has something not been implemented to prevent this bullshit? If somebody hasnt connected all game, where is the abuse? just place double LP punishment and a day long ranked restriction for them or something, ANYTHING. Im tired of losing LP for games like this. and it sucks
My WL numerically is positive when i win i gain 17-19 LP when i lose a 4 v 5 no matter how well i did i LOSE 22 LP..... WHY?
more questions about MMR and LP that i have yet to get a valid answer to.
why is there no means of ganing back some of the LP you lose in ranked. if i do well even in the games i lose why isn't that calculated on my MMR (and if it is, plz correct me) why do i have to lose so much LP for games like this?
in a game where you really do have to rely on 4 other people to help win, it seems kind of backwards that you get judged solely by whether you win or lose. considering champion mastery is a thing (which still needs heavy correcting and tweaking) why would that be so difficult. your average performance as a player should dictate your rankings in solo queue, your performance as a team should in Team queue.
to make that clearer:
if i would normally lose 22 Lp for a game, but still did really well in that game as a player, why can't I win back 10-12 of that LP to lose overall only 10-12LP. All this means is that my ability as a player is being taken into account, this also means that those who troll, take the appropriate amount of LP loss. the skill of that player doesnt change, nd it rewards good gameplay and thinking even in loss. you could even hypothetically add 2-5 LP for exemplary play when you win, to reward good play and behavior (behavior by player vote at end of game screen)
It would be eons easier to climb in toxic troll-filled and AFK infested environments (such as the pits of hell, Bronze) if you didnt get hit so hard for a loss in a game that you commonly do well in.