Daily Reminder That Losing a Game that's Been 4v5 Since Champ Select Sucks.

blacknerdtaku··2 votes·560 views

This is the game in question:

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1854638251/205526742?tab=overview

no matter how fed i got no matter how much i did to try to push our team ahead

no matter what, they always had a huge lead on us, and they had rotational power to boot (which sucks when your facing a bunch of bad players)

the point is, this game would have been an easy win for us, had it not been for the 4 v 5 all game.

People complain on the boards about this all the time, why has something not been implemented to prevent this bullshit? If somebody hasnt connected all game, where is the abuse? just place double LP punishment and a day long ranked restriction for them or something, ANYTHING. Im tired of losing LP for games like this. and it sucks

My WL numerically is positive when i win i gain 17-19 LP when i lose a 4 v 5 no matter how well i did i LOSE 22 LP..... WHY?

more questions about MMR and LP that i have yet to get a valid answer to.

why is there no means of ganing back some of the LP you lose in ranked. if i do well even in the games i lose why isn't that calculated on my MMR (and if it is, plz correct me) why do i have to lose so much LP for games like this?

in a game where you really do have to rely on 4 other people to help win, it seems kind of backwards that you get judged solely by whether you win or lose. considering champion mastery is a thing (which still needs heavy correcting and tweaking) why would that be so difficult. your average performance as a player should dictate your rankings in solo queue, your performance as a team should in Team queue.

to make that clearer:

if i would normally lose 22 Lp for a game, but still did really well in that game as a player, why can't I win back 10-12 of that LP to lose overall only 10-12LP. All this means is that my ability as a player is being taken into account, this also means that those who troll, take the appropriate amount of LP loss. the skill of that player doesnt change, nd it rewards good gameplay and thinking even in loss. you could even hypothetically add 2-5 LP for exemplary play when you win, to reward good play and behavior (behavior by player vote at end of game screen)

It would be eons easier to climb in toxic troll-filled and AFK infested environments (such as the pits of hell, Bronze) if you didnt get hit so hard for a loss in a game that you commonly do well in.

7 Comments

Kãtãrinã1 votes

Ranked isn't ment to be easy. and the enemy has just as much if not more of a chance of getting an AFK. Yes afks are an issue but i find the system ok. id rather it NOT be easier honestly.

blacknerdtaku1 votes

Ranked isn't ment to be easy. and the enemy has just as much if not more of a chance of getting an AFK.

and it's unfair to win games like that too (i have had my fair share of them) that doesnt actually argue against why those who get stuck in this situation have to suffer so hard for it. if matchmaking is doing its job by matching evenly skilled players then youve placed the whole team at a disadvantage, as well has forked over an unfair win to the enemy team. the very least you could do is try to stop the frustration when this happens. This is something even DOTA has the common courtesy to do.

id rather it NOT be easier honestly.

Why not? this doesnt make ranked easier for you if you dont deserve it, it just lessens pressure on the player when games like this happen. games can be unwinnable, thats true, but the fact that no matter how well you do in a game of random luck, if you lose you get punished fully EVEN FOR SOMETHING COMPLETELY OUT OF YOUR HANDS is kind of stupid. if this is the case why give ranking at all? this just means that better players have a better chance of getting to higher places in the ranking ladder. and it says something.

if your CONSTANTLY performing so well that your LP losses are just about always minimal (save a few uncommon bad games) then they deserve to climb anyway, at the very least until they get to their actual skill level (where LP gains begin to minimize per loss).... at the same time taking the FULL LP loss all the time tells you you're a weak link. if anything it tells you that YOU need to get better, and encourages improvement.

Kãtãrinã1 votes

You miss read this. I am AGAINST afks.

I DO NOT agree with this

if i would normally lose 22 Lp for a game, but still did really well in that game as a player, why can't I win back 10-12 of that LP to lose overall only 10-12LP. All this means is that my ability as a player is being taken into account, this also means that those who troll, take the appropriate amount of LP loss. the skill of that player doesnt change, nd it rewards good gameplay and thinking even in loss. you could even hypothetically add 2-5 LP for exemplary play when you win, to reward good play and behavior (behavior by player vote at end of game screen)

I myself think win/lose is just fine. If not people would become more selfiish and try never to die. "We coulda had that 5v5 but vayne didn't want to ruin her 6/0/2 KDA caussing potential wins to not even be fought for. you'd also see a lot more FF at 20s since the penalty for losing isn't that great. If you even implemented this make "doing bad" during a winning game make you GAIN LESS lp. not just one sided. If you gain less for doing bad and lose less for doing well i'm fine with that but NOT only "do good lose less"

blacknerdtaku1 votes

KDA isnt the only determining factor in whether you did well or not. Sure, if you're dead weight you should win less LP, and thats a good idea.

your argument also doesnt make sense. even if you do well, if you lose you still lose LP. Potential wins can then be fought for. if you stop playing to keep a good KDA, then you arent playing well. these are meant to reward exemplary play ALL GAME, not just good or OK play. I also note that a vote would be required for potential Gains from won games. if somebody is being toxic then the votes wouldnt go through, because the team wouldnt vote him for it - since people tend to end won games in good moods, its even more likely that they would vote you in for the carry.

and again, once you get to a certain point, your gains will slow down and or stop completely. so it's fair. once your gains start to slow down, you know you're approaching where you need to be.

Lucentile1 votes

If someone doesn't select a champion, they get booted and count as dodging. So, it was 5v5 at champ select.

It still sucks, but at least in ranked, no one randoms a champion when AFK'ing at select.

blacknerdtaku1 votes

If someone doesn't select a champion, they get booted and count as dodging.

this guy in particular fail dodged a game, and never logged back in. He was the first person to say "we were gonna lose" and even trolled in champ select. the fact is he should be the one getting punished for what he did in FULL

Pisdov1 votes

it sucks, but i'd prefer an afk to many of the shit teammates i get.

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