Ashe Kit Update
##GOALS:
- Move cc out of ashe's passive to let her have power in other areas
- Make the ashe player decide how and when to slow the enemy
- Keep Ashe simple but add room for skill expression http://newsoflegends-content.s3-website-us-east-1.amazonaws.com/2015/06/Ashe-Single-Banner.jpg
Passive: Frost's Bite Ashe's basic attacks deal extra damage to enemies she has slowed.
~I don't like the hidden power, but this will do for now
Q: Ranger's Focus
- Passsive: Every third basic attack gives Ashe a charge of focus. She may store up to 3 charges.
- Active: Ashe expends a charge of focus and her next basic attack or W becomes empowered. Empowered basic attacks become a flurry of arrows that deals extra damage and slow the target. Empowered attacks don't grant charges of focus.
~Ashe's ability to kite now depends on her ability to spend her focus stacks well.
W: Volley Ashe fires several arrows in a cone, dealing damage to and slowing the first enemy hit by each arrow. Volleys empowered by ranger's focus have more arrows, increasing the length and width of the volley.
~The regular volley would likely be smaller than the current version, but both would do more damage
E: Hawkshot Ashe sends a hawk spirit to larget location, granting vision as it travels for 2 seconds and then in large radius for 5 seconds when it reaches its destination. If there is an enemy champion at its destination it will fly back to ashe and grants her a charge of ranger's focus and go on a reduced cool down.
~Gives an in combat use for hawkshot
R: Enchanted Crystal Arrow Same as current.
~I considered having it grant a charge of focus on hit, but she may have enough for now.