If you drop below 5% health ( And live) you can't heal fully until you die ( Suggestion )

Monkey D Luffy··2 votes·3,270 views

Everyone has had that person who lives on 1 hp who has then proceeded to heal to full health, my suggestion is that a healing reduction is placed on you if you live below 5% because it just doesn't make sense for someone to be able to get away on such low health only to heal fully, of course this would go away when they died and would be something like they cant heal above 95% or something but I'd like something to be implemented so people who live on the lowest amounts of hp just can't walk away unscathed, thoughts?

Don't understand the downvotes, it's probably because you all think" OMG CALCULATED XDEEEE I EXPECTED THAT LELELEL LOLSS OUTPLAY AHHAHA" when you live on 1 hp.

Edit: I understand why downvotes now, you all think i mean you should STAY on 1 hp, no thats not what i mean, you can still b and heal u just cant heal above 95%

Edit: so far one person has shown support for thread, 2 or more people is unanimous so im considering forwarding this to riot support

edit:

Proof of this community not being good with their opinion except for me; I made a post about lucian being op, they all rushed to defend him and downvote but the same day i asked, trick2g, gosu,bjergsen, grossgore, DOUBLELIFT AN ADC IN WORLDs... AND THEY SAID HE WAS OP... this community :/

edit: 100 downvotes for a good idea???? WOW

84 Comments

Bonipherus25 votes

And the reward for the worst balance suggestion goes to

No Ganks3 votes

That's a bit over exaggerated to be honest... I wouldn't mind this on people like Tahm kench or other people who are troublesome, I don't really understand why OP has so many downvotes, living on 1 hp is pretty annoying and nobody can say that when the enemy has lived on one hp then proceeds to snowball isn't annoying :P

Angry Monster8 votes

So for getting away safely, your penalized....

I wonder why the down votes.

No Ganks1 votes

Penalized for getting away? That's quite a odd way of looking at it, if you want to look at it within a punishment perspective I could say you're being punished for getting that low of health, being realistic most of the time when someone reaches 1 - 10 hp, they didn't predict that, they did get out of position but things went in their favor, they still got that low of health so their "reward" is living and the consequence is having a healing reduction, maybe it doesn't have to stay though, like it's only there for 2 minutes or so, I'm all for this suggestion because I don't really see people living on that low of health anything amazing, and it is pretty irritating. Though I do kind of feel OP is a bit sensitive on the matter and not willing to make a proper argument / defense other than it's annoying.

Tl;dr I see it as a consequence not a punishment and I don't think it should last forever.

Angry Monster2 votes

The problem is that when i all in knowing that i am going to win but take a hurting trade. Sure i may take more some times, or other times the enemy does not have enough DPS to ulti me across the map.

This is a game of numbers, sometimes things go one way or another. When you walk away and go to base you should always be penalty free. Also the point of life steal and regen is to recover from damage. A mechanic like the one the OP is talking about is pure stupidity. It is not luck, you just do not always understand the numbers, it is not randomly happening. Even the crit system is a pretty straight forward.

Not every idea is even worth looking, and then their are ideas like this one. It is so bad, and so anti game play it is amazing that he posted it.

No Ganks1 votes

Fair enough, I don't 100% agree with it myself, I just wouldn't be against it if it were to come, I can definitely see where you're coming from and I have thought the same things, I just noticed i got 5 downvotes ( how embarrassing :$ ) Just for giving my opinion, boards sure can be harsh but for the record I'm 50/50, I don't oppose or support it,

Angry Monster1 votes

So down votes are used on OP votes to show disagreement or/and showing it is a worthless post. You coming out the way you did saying you did not understand why he was getting down voted.... was questionable.

Then you started talking about how people who live with X health is annoying, when like my last post; it is about the numbers. You came off as a person (to me) who thinks everything is luck and very little game understanding.

Pasta Help Desk12 votes

Why would someone be punished for securing a kill even if they were only to live with 1hp? Even if it was luck it still makes no sense to punish them for it.

Monkey D Luffy1 votes

Punished? How is this a punishment? They have just lived on such an extreme low health that they are lucky to be alive... It's just so if you're vsing a champion who is very snowbally and this happens then you might still have a chance... And other reasons such as living on low health is toxic to gameplay.

Pasta Help Desk12 votes

How is me getting away with 1hp toxic gameplay? It isn't like i'm going to be sitting at my tower at 1hp, I'm going to go back to the fountain and regain my health.

Yes this is a punishment, if I live with 1hp regardless of luck/skill and I back to get full hp why should I only be allowed to go back to 95 while you get full 100% hps? What you are asking for is unreasonable and to say it nice, QUITE STUPID!

Monkey D Luffy1 votes

You living on 1 hp isn't your skill it's numbers and your luck and sure i get 100% hps, but if i'm dead then that's fair but if im high health then its because i outplayed you, you shouldn't think you're some kind of outplay god because you took a thresh lantern or whatever

Ratbert7 votes

It's never luck unless there's crits or "randomized" targetting.

It's your fault for not being able to secure a kill. If it bothers you so much, play karthus.

Monkey D Luffy1 votes

It is luck, living on 1 hp is luck, your health regened just enough before you got hit or whatever... it just doesn't make sense.

Ratbert6 votes

It's not luck, it's pure math. Regen is only there at set intervals. There is 0 luck involved.

Pasta Help Desk1 votes

Yea I know man using health pots to make your health regen in a fight is just dumb. Especially when it lets me live with that 1hp and you none.

Spaceman5pff1 votes

On this note, it seems many people don't realize that popping an HP pot during a skirmish is similar to having 150HP extra, thats almost a ruby crystal!

Mimy1 votes

I secure kills when I'm dead or buying items..

Teemo

ehehehehehehahahaahahah

Jbels12 votes

This is asinine. This is stupidly truly asinine. I cannot believe this is an actual suggestion

Monkey D Luffy1 votes

Why? Because you living on 1 hp is OMGPROPLAY CALCULAYED LELS XD?

Jbels9 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=00070000,timestamp=2015-12-14T23:37:48.515+0000)

Why? Because you living on 1 hp is OMGPROPLAY CALCULAYED LELS XD?

No, because getting away with 1 hp means that the person trying to kill you fucked up. His punishment for that is that he didn't get to kill you (and maybe died) while the survivor's reward is that he gets to live to fight again without giving up a kill or gold to the other team. That is a basic mechanic of the game...why should "You almost got him" prizes be given out just because...well, you almost got him?!

Should a feeder who's 4 levels under a champ he tried to 1v1 be given a consolation prize because "He would be winning if he wasn't so underleveled?" This entire topic is bullshit and you know it

Monkey D Luffy1 votes

They fucked up????? You lived on 1 hp meaning they did a damn good job on fighting you and you got lucky due to rng...

Jbels6 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=0007000000000000,timestamp=2015-12-15T01:15:50.296+0000)

They fucked up????? You lived on 1 hp meaning they did a damn good job on fighting you and you got lucky due to rng...

You sound really dumb...

Monkey D Luffy1 votes

Lol now all you're left with is insults

Jbels5 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=000700000000000000000000,timestamp=2015-12-15T07:27:46.394+0000)

Lol now all you're left with is insults

Well what else is left when this entire suggestion is an insult to everyone's intelligence?

Ch0c0lateJesus9 votes

Tryndamere Hates you.

Ruin Lance7 votes

wtf no. if you live then you live. and if you'd like to explain why it doesn't make sense to get away on low health and then return to your fountain and heal then I'd really appreciate that.

Monkey D Luffy2 votes

Somebody has an all out duel, both burn everything, your opponent lives on one hp, this was not calculated this was pure luck, they have fallen so low and then they come back unscathed and even stronger, how does this make sense? it wouldn't be a huge disadvantage just something to show... and not be unscathed.

BoiseBossBear5 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=00000000,timestamp=2015-12-14T20:43:14.777+0000)

Somebody has an all out duel, both burn everything, your opponent lives on one hp, this was not calculated this was pure luck, they have fallen so low and then they come back unscathed and even stronger, how does this make sense? it wouldn't be a huge disadvantage just something to show... and not be unscathed.

this makes perfect sense! getting out alive and getting "even stronger" is what should logically happen if you've won a duel. It's your prize for killing an enemy teammate, you shouldn't be punished for the fact that your skills and build are superior to the enemy teams'.

Now, if a new champion came out with a passive that, say, reduced or negated enemy healing for a certain amount of time after death, THAT would be an interesting addition to the game; strategically dying to the enemy tank or adc so they can't heal back would be a fun mechanic to play around with :D

Monkey D Luffy1 votes

OMG you're one of those i just lived on 1 hps im so skills xddd. Wow.

BoiseBossBear4 votes

No, I'm one of those "whoah, I lived on just 1 hp, I'm so damn lucky, cool!" kinda guys. I noticed that you're basically retaliating against anyone on this thread who disagrees with you; It would help your reputation and the community as a whole if you could learn to think about what other people are trying to say instead of just outright denying anything that doesn't hold up to your personal opinions. I'd like to know what you think of my champion concept, is it kinda what you were looking for? If this was implemented for all champions, i don't believe it would be healthy for the game balance as a whole, but one single champion with this ability would make for some interesting team strategies. Anyone else with me ?

Adalore7 votes

To what proper purpose would this serve?

Directly what use case are you thinking? What does this SOLVE?

Right now I see you throwing a solution without meaning at a problem that doesn't exist.

Monkey D Luffy1 votes

The problem that exists is the fact that living on 1 hp and getting away is just toxic to gameplay, it's so close like it's just so close... they could of died but a certain minion didn't target or whatever... then they proceed to snowball because they lived so low? it's unethical and so annoying

Adalore6 votes

Alright, work with this thought experiment with me.

What if the target isn't in a duel "To the death" situation now.

For example, Assassin all ins and gets out but the target survives...They now come back with less health making the next assassination easier for the one already in the lead? Isn't that just as bad? And doesn't this penalize people going defensive and knowing exactly when to back out of a team fight?

So many times as TANK LEO do I walk out of a teamfight barely surviving late game and you want me to be less effective unless I DIE because I am doing my job right?

If you have a problem with targets getting away with a pixel of hp left, learn your damage better, build a bit more damage in runes or masteries (Executioner!) or if that's not enough...It's simply NOT enough and maybe you shouldn't have traded your life in a poor trade. This is literally a mechanics break point which yes, you must LEARN this if you want to play assassins.

This would cause more problems than the non-problem you are experiencing. Or get Karthus on your team, that'd work.

ProfDrDeath5 votes

Why?

Monkey D Luffy1 votes

Because living on 1 hp and being unscathed makes no sense?

Mr Vulcanator7 votes

The fact that you're on low HP means you are not unscathed.

Nagoh Shan5 votes

No

Nidken5 votes

No offense, but if ur opponent gets away on 1hp and u die, you messed up. You should make sure you estimate ur damage to be beyond 0 before making any major dueling commitments.

Guyy Fieri4 votes

That sounds awful. It would provide at lot less incentive to play disengage supports that save teammates when they are in that situation. I hope this never happens

Hipercsiga3 votes

YAAY, nerf Soraka, Sona, Nami, Bard,Janna, Karma, Nidalee...etc. and every lifesteal or Warmog useing champ to the post-rework Urgot level. Healing and HP regen champions would be useless from it. If you don't kill something it heals up. Deal with it.

Colgate Gator2 votes

Go back to ARAM.

ID x iKuma2 votes

lemme guess..

someone killed u and got away with low hp and then he /allchat LOL GOT AWAY NOT EVEN CLOSE XD?

right?

Spaceman5pff1 votes

He played against a Dunkey-Keyori-Uberdanger hybrid.

God help us all if this truly exists.

Krinu2 votes

So, what you're saying is... you want all champions to have 5% less maximum health?

Athenes Lulu2 votes

damn, u beat me at trolling roflmao xD!

yah i nice suggestion i supprot it cx

Beldair1 votes

Dumbest idea ever. If you can't pick up the kill then they either have some insane escape skills, a support comes in for the save with a heal, or you need to work on finishing the fight.

Monkey D Luffy1 votes

"Insane escape kills, 1 hp, so pro omgxd im so good calculatedddddddddddddd" i calculated is 5 hp too xD LEL

Jbels6 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=000e0000,timestamp=2015-12-15T09:25:02.041+0000)

"Insane escape kills, 1 hp, so pro omgxd im so good calculatedddddddddddddd" i calculated is 5 hp too xD LEL

You know what I just realized? This entire thread is probably in response to a game you recently got out of where you kept trying to kill someone only to get outplayed, killed, and then watch them walk away. If you're sick of sucking, stop sucking and learn how the game works

Monkey D Luffy1 votes

Lol i didnt base this off of one game, when i made this thread it hadnt even happened recently.

Jbels5 votes

[{quoted}](name=Luffy The Pirate,realm=OCE,application-id=3ErqAdtq,discussion-id=0ONA46v1,comment-id=000e000000000000,timestamp=2015-12-15T15:37:35.659+0000)

Lol i didnt base this off of one game, when i made this thread it hadnt even happened recently.

You're still trying to propose a suggestion that PUNISHES PLAYERS FOR WINNING. What? First of all, what the hell kind of feedback is that? Winning should only be rewarded to players who win fights with 10 - 20% health left or higher? Bullshit, there are more fights that come down to low health than there are fights that don't. Punishing players for winning fights just because they got out barely alive makes no sense from a gameplay standpoint. Imagine if this was megaman or metroid. Do I not deserve to heal because I just BARELY beat Kraid with only a single bar of health left?

Do I not deserve Dragon because I barely got out alive with 20 health? Punishing players for getting out of insanely risky or dangerous situations will discourage them from even wanting to take risks. The game will literally boil down to who has better poke in the early laning phase before all-inning with the safest amount of health possible. What you are proposing will cause the game to become boring and stale.

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