Thoughts on Wukong's passive: Should it require him to hit Champions to give him AR/MR?
Wukong's in a good spot, but I'm sure Riot doesn't like his "free stats" passive. All he has to do is be within 1400 range of a visible enemy Champion and he gets bonus AR/MR. Not very fun and easily violates the "power without gameplay" rule (if that rule still applies anymore).
If it's necessary to change him at all, I'd suggest the following for his passive.
Require him to hit an enemy Champion to get a stack of his passive, with each unique enemy Champion providing a stack. Hitting a Champion you've already struck refreshes the duration of all stacks, but does not give you new ones.
This way, if Wukong really wants to get those resists, he's got to try and hit everyone on the enemy team with Cyclone or his other abilities. He can't just see them and get free stats; he has to fight them.
If this alone would be too "feast or famine", maybe it could be a combination of his current passive and the above change. Make it so he gets a much lower bonus just from proximity to the enemy, but it multiplies if he hits them.
This would fit a lot more with his "Let's fight!" theme and mentality.
#NOTE: Assume Riot would adjust the numbers accordingly.
and
have, to even Irelia's new disarm status effect giving her a few seconds of an ADC being unable to damage her outside of abilities. To me sustain has gotten such a wide variety of mechanics to work with now that it don't really need to involve healing, so long as it keeps him alive long enough to get his job done and make it out alive.