Mages need an early grevious wound item.
It's unfair that AP reliant champions need to spend 3000
golds to get Grevious wounds while Tanks and AD reliant champion can respectively have it for 1000
golds and 800
golds.
It's unfair that AP reliant champions need to spend 3000
golds to get Grevious wounds while Tanks and AD reliant champion can respectively have it for 1000
golds and 800
golds.
Its completely fair. AD has way less DoT and AoE damage
works with every instance of AD damage. Basic attacks (which costs nothing) can constantly refresh the debuff.
Not only do Mages have to pay 3000 golds but they have to (in most of cases) use mana aswell.
And Tanks just have to exist and take damages (which is one of their primary function) to activate the debuff.
Sure, completely fair.
Weird how basic attacks are single target damage and are limited to 500-650 range in most cases. Its also weird how there are only 3 physical damage DoTs in the game and they are ALL on melees
.
But hey, lets give Teemo the ability to apply GW for 10 seconds on each auto or shroom for 1000g. Lets also gives champs the ability to create permanent GW auras with
. Fuck it. Any champ with
now gets 8 seconds of GW anytime they breath on someone.
Do you really not understand how this would be a problem?
That's Riot logic. (AD must always be superior to AP)
RIP

It would actually severely damage every healing support in the game:
If Janna or Lulu could buy an 800g GW item and invalidate these champions above, that would be too much utility and power to the bot lane, and make all of these champions risky picks when a small item can remove them from the game, especially if they can continue to build it into something that flows with their kits.
is very different in that no support can truly use the item efficiently. It would be on the ADC to buy this to properly spread the GW, and in that scenario they're sacrificing their power spike for it. Even
is different in that it requires that the enemy attacks the tank with the item, and they can usually easily not do that until they have to.
yup yup
they should have the old morrello's gw (below 35% i believe it was) on the blivion orb. Thats still 1500 gold and not full gw.
IMO they should just make a new item that replaces the blasting wand in the current Morellonomicon build.
I disagree Mages tends to have the most utility/versatility in the game, and when they don’t they compensate with flat out burst, which negates the chance to even heal. Tank champions have utility, but not enough upfront damage to quickly negate healing. AD’s rely on consistent damage, but have no utility, so they need something to even out consistent healing.