I haven't been juked this hard in like 20 minutes

manbearswine··4 votes·1,076 views

Can we do something about this yet? I think the gamebreaking potential of this nonsense is obvious,and this is VERY common(~10% of the time),especially on syndra,I generally get a few of these which I notice per game(cause hit boxes can get confusing,especially in large fights,and in fact this example I just stumbled upon and didn't notice in game),can something be done about this yet?

Just to clarify what this is about,you can see the ball(which should stun) going through both thresh and urgot in the most obvious manner possible,doing nothing.

3 Comments

rinsujo2 votes

It knocks back urgot (Watched the section in question like, 10 times, he gets knocked back before Graves' ult hits) and does damage (pops his shield and does a little damage) to urgot, but the cone effect is misaligned from the cone animation and thresh doesnt get hit. (Or else he was on the VERY edge of the animation)There's a microstun while Urgot and the minions are in flight, Hold on. Full screen, play-pause clicking as quick as i can, watched it a few more times. The AOE cone knocks back thresh and deals damage. The cone + ball impact knocks back urgot harder, but doesnt stun him, which it should since he was clearly knocked back further by its impact. The cone animation also isn't as wide as the actual Cone AOE as evidenced by the minions on the right. could be a visual/targetting bug? I also know they've been working on Syndra's animations lately, IIRC.

manbearswine1 votes

{quoted}

It knocks back urgot (Watched the section in question like, 10 times, he gets knocked back before Graves' ult hits) and does damage (pops his shield and does a little damage) to urgot, but the cone effect is misaligned from the cone animation and thresh doesnt get hit. (Or else he was on the VERY edge of the animation)There's a microstun while Urgot and the minions are in flight, Hold on. Full screen, play-pause clicking as quick as i can, watched it a few more times. The AOE cone knocks back thresh and deals damage. The cone + ball impact knocks back urgot harder, but doesnt stun him, which it should since he was clearly knocked back further by its impact. The cone animation also isn't as wide as the actual Cone AOE as evidenced by the minions on the right. could be a visual/targetting bug? I also know they've been working on Syndra's animations lately, IIRC.

when a ball goes through someone,that person is supposed to get stunned,It's possible to get both knockedback and stunned,It's even possible to place a ball behind a person,knock him back to the ball,then the ball will be knocked and stun him.

The issue here is the stun on the ball simply doesn't register,I also doubt this has anything to do with the knockback,this happens to me a lot and plenty of times the ball simply lands on someones head without him getting stunned(obviously outside of regular e ranged).

tl;dr both thresh and urgot were supposed to get a 1.5 sec stun(same as thresh duration on graves,which was there for scale) this doesn't happen.

rinsujo1 votes

Oh, i agree with you, something's definitely bugged there. I'm just trying to break down the video, get a play by play idea of what's happening so that maybe it's easier for Riot to find the bug.

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