I think Teemo can use a rework
I feel his kit is too old to fit the current game state. I think he doesn't need buffs, but a full overhaul. I think he needs something along the lines of a Gangplank level rework where they remove one or two abilities but keep the rest of his kit intact.
Right now his gameplay seems to be gimped by the fact that he has this entire meme going on for him.
Still, if you're a Teemo Main and think he needs a bit of help, please tell me how you would rework him!
Right now I think his W is a little bit weak compared to other mobility spells, so personally I would change that.
Thanks!
Edit: Here is my idea for a full rework down below:
(Note: these are only my ideas so please feel free to hate on it and revise it)
Passive: Same, but stealth has a Cooldown now and you cannot stealth for more than 10 seconds at a time. In compensation for this direct nerf, Teemo has a second passive, called charge up. Whenever he refrains from Auto Attacking, Teemo charges up Air in his blowgun, and when he auto attacks he fires out a powerful charged shot, that deals extra damage (Magic or Physical)
Q: Infected Dart-Skill shot (yeah I know we hate those but come on man) That charges up over time (like Varus arrow or Xerath Q) to fire a dart that stuns the enemy hit for 1.2-2.0 (based on level)seconds. The dart is blocked by minions and monsters. The missile speed (speed the dart travels) AND range increase as he charges it up. At full charge it also applies nearsight for the duration of the stun. This ability deals both physical and magic damage, the magic damage always staying the same but the physical damage portion of it increasing in power (since Teemo put more air into it)
W: Noxious Trap-His current ult, deals SLIGHTLY less damage but is not stealth, having a delay before exploding. Holds slightly less charges.
E: Same, only less DoT and more on hit damage. Upgrading it gives you more attack speed.
R: I have no idea what to put here, so please think of something :3
Bring in the hate.