Garen Q balance
I will be honest. I hate this champ. Like A LOT. But I have tried to really understand him since I always seem to have issues with him. And I think the one thing that really annoys me the most is how absolutely broken his Q is in regards to MS. I am not even talking about him using it to catch you. I am talking about activating it to run away.
Since Riot has labeled him a juggernaut letting him have an ability that not only allows for catching opponents but also helps him escape is a bit ridiculous.
I think they should make the MS boost his Q gives only apply while moving TOWARDS visible enemies.
This would give him that engage he needs as I have been told repeatedly that if you got rid of the MS completely he would be useless. But it would mean he has to make sure he has a way out instead of just thinking Q will save me.
One of the most annoying parts of his Q is when he sits in a side lane and any one person can't kill him. Your team needs to take at least 2 or more to kill him otherwise he runs heals then keeps pushing that lane. This causes an insane issue for defending teams because you cant just let one guy stop his split cause otherwise that one guy is there forever. Meaning when Garen splits it doesn't give the enemy team any good way to counter that strategy. Either you leave another lane in a 2/3 v 4 or you have one guy top lane at all times making sure Garen doesn't push the lane too far.
"Oh but Teemo counters him so hard!" Ok but then he can ask his team to ban teemo or any other champion that counters him. On top of that if the jungler supports him he can do just fine. On top of that counters in lane is not the big issue. Late game he just is not fun at all to play against. Doesn't matter if your ahead or behind he just creates frustration. Watching him run away and start massively healing all the while you cant get to him cause he built for speed and his Q is practically on all the time is not just annoying it's down right ridiculous. He has a ton of safety with his passive and W and his tank builds give him even more. Having a get away card should not be needed on him.
Keep the slow cleanse. That will still help with some situations like ganks but honestly I see his Q used more to run away than anything else. It doesn't fit the thematic of the ability, a Decisive Strike does not usually mean running away for 30 seconds, or the character as I don't think he would be prone to running away constantly.
And no even when you are ahead and he has been trailing if you can't decisively push for the win he can sit in a lane and push it and be able to escape unless you bring 2-3 people to stop him. So making sure to keep him down doesn't really work unless you can win the game before he gets like 2-3 items one of which is boots.
What are my fellow summoner's thoughts on this?
