Kindred's Passive Feedback
I think Kindred is one of the better champions to be released: not a lot of bugs, reasonably balanced. .
But I'm concerned with Kindred's passive. They feel like such a balanced champion, to me, that given them this "Feast or Famine" curse on their passive; that just seems so opposite of what Riot has been trying to do in the past years.
In my view, forcing an enemy out of lane; denying them CS: that's victory enough. I'm gaining an edge. I don't need to gain some kind of super edge if I also kill them--I'm already in the lead at that point.
Why must Kindred have the need to kill burnt into their design. Because it's also burning them into the jungle at the same time. Yah, you might hunt your lane opponent, but it's going to be hard to hunt jungle monsters, too.
I would much rather have a flexible champion, that can accept a victory beyond death; and I feel like that suits Kindred's spirit more, too: they're someone that kills more for amusement, than for a violent urge. They're an innocent spirit: that's the sense I get playing them, but their passive doesn't jive with that motif.