League of 1 shots

Khristophoros··22 votes·1,837 views

Nerf assassins Remove crit

ty god bless

24 Comments

Khristophoros4 votes

Also, about crit. I disagree with the notion that it needs to be replaced with a new system. The current situation is that the only crit items that matter are IE, Shiv, Youmuu's, and PD. TF has 10% crit, but most TF users wouldn't bat an eye if that was replaced with some AD and/or AS.

Meanwhile, Youmuu's could lose the crit for other stats and it would still be good on every champ that uses it currently. If it turns out to not be good on the same champs anymore, it's not a big deal because those champs have other items for fall back on anyway.

So honestly? Just make IE and Shiv have unique passives that are similar in purpose to crit but without the RNG, and remake PD because it's like a third wheel at this point.

Example:

  • IE could increase basic attack damage against champions, minions, and monsters by 30%. This includes on-hits. New synergy for items that need it like Wit's End and Runaan's. Currently the crit + crit damage on IE averages to 37.5% increased damage, but considering the consistency and increased synergy 30% might be a better number.
  • Shiv could have a similar passive but for 20%. These passives could be multiplicative to give you similar scaling to the current IE/Shiv combo. The Shiv proc would be multiplied by these passives. With these numbers, it would be 156% increased damage so each shiv proc would do 156 damage every time.
  • Base crit items removed, and Zeal is just attack speed/movement speed.
  • PD is 60% attack speed and 5% movement speed. It has a passive that gives you damage reduction during the attack animation of your melee attacks.
  • Youmuu's just gets more AD. Edit: During the active you do like +15% damage and do a crit animation.
  • Trinity Force just gets more AD.

As for champions with crit in their kits, you could emulate it when appropriate, like Ashe's passive could just be +100% damage for one attack. The ramp-up scaling could be based on bonus AD instead of crit, or maybe AS because her kit already incentivizes AD a ton.

Tryndamere would need a significant change to his mechanics to retain how he feels to play. Not sure what to do here.

Crit animations could be attached to Sheen/Trinity/IBG/LB procs and maybe some other things. Like maybe every attack during Youmuu's could be a mini crit with the animation.

Anyway, my point is, the crit stat has been reduced from a game-wide system to something that may as well only exist on a few specific items. So we don't need a replacement system, we just need a few unique passives on some items.

RAT IN GAME UwU 3 votes

removing crit will just turn this game back into what it was in season 3....bunch of tanks running around having limp noodle fights all day until someone's wombo combo kills off the other ones, then they slowly walk to turrets and face smash them down...2 hours in someone wins the game...so

fucking

fun

Khristophoros8 votes

You mean S2 man.

Anyway we don't need tons of 1 shot combos to keep tanks in check, jesus fuck.

RAT IN GAME UwU 1 votes

{quoted} You mean S2 man.

Anyway we don't need tons of 1 shot combos to keep tanks in check, jesus fuck.

i can't take anyone serious who says 1 shots, no one has ever one shotted someone who was equally geared and skilled in the history of this game, it is not possible. even a 1000 stacks nasus will only hit you for 75% health or so, if you're caught out alone versus an adc with high crit and damage and you do not have CC or better gear, and you initiate on them, or get initiated on to the point of where you can't escape, that's where you fucked up, not Riot. You ever wonder why you don't see diamond players here complaining about things that are OP?

Narasimha9 votes

Veigar Ohai. You have AP? Me likey.

ora3 votes

Talon Ohai. You have armor? Let me just get rid of 250 of it and then crit you for 1460 and then stealth away!

Sooko9 votes

Now all that HP, armor and MR you build becomes useless, you get oneshotted anyway, and you realize it would have been better to build glasscannon. Much better...

I don't think assassins are really that OP, but they are definitely annoying to face, and anyone shreds tanks, which isn't any good either.

CarrierKestral9 votes

tanks exist in this game?

Earl Eulrich7 votes

a lot more fun than teamfights being decided by who oneshots whom first within 2ec every damn time. S2 teamfights had been kinda epic, nowadays it´s just hamsters with axes on ecstasy rushing into each other...or missing the fight completely and just trading objectives instead.

brad7 votes

[{quoted}](name=DW iRek,realm=NA,application-id=3ErqAdtq,discussion-id=0ErHRM39,comment-id=0001,timestamp=2014-12-12T21:54:38.980+0000) removing crit will just turn this game back into what it was in season 3....bunch of tanks running around having limp noodle fights all day until someone's wombo combo kills off the other ones, then they slowly walk to turrets and face smash them down...2 hours in someone wins the game...so

fucking

fun

okay there ghostcrawler you dont have to hide behind throwaway accounts to make a point

WooBeeWoo1 votes

LOL! that is hilarious

SecretAgentHulk2 votes

All you have to do is turn crits into a %dmg modifier (max it at 100% just like crits), then tone it down a bit because the damage will be reliable. This lets adcs/assassins/any other physical damage dealers itemize correctly (as well as keeping champs like Yasuo from needing rework) but keeps the game otherwise the same.

Crit is undependable. Crit is about luck, not skill. Crit sucks.

Renaille3 votes

Or just remove percent max health damage and percentage based penetration. Also add more flat penetration options.

Anidan1 votes

If you remove percentage based penetration then that also creates of a problem with resistance stacking after getting some health. So you accomplish making them tanky, but you'd do it by completely neutering the ability of a damage-dealers way of dealing with that. At this point, I don't think the answer can be that simple anymore either. Removing crit and nerfing assassins would have a similar effect - people would be more durable, but it'd be by removing the ability of anyone to deal with it.

Not that I don't agree that something needs to be done, but I don't think there's a simple answer anymore.

Champion Skin1 votes

Making resistances better by removing % penetration can be balanced by nerfing resistances or HP (As HP and resistances work together to amplify your durability the same way ad/attack speed/crit amplify each other and nerfing one of them would cause a potentially huge reduction in the damage of ADC)

Khristophoros3 votes

I am surprised I didn't get downvoted. I guess people have come to realize how stupid the situation is.

Honestly I'm ok with huge burst combos on champs who don't have good mobility, even if it's long range. You actually have to land something. There is clear counterplay for every champion.

But Riot has a stance against extremely binary hard counters. The current situation is that assassins are exactly that against ADCs and most mages. If I wanted that I would go back to DotA.

WooBeeWoo2 votes

Agree with this entirely. At least most assassins take some skill and are mostly melee. Like I personally think Kat has her drawbacks. (not against nerfs tho) my point is I'd rather see crits addressed asap then assassins.

Khristophoros5 votes

{quoted} Agree with this entirely. At least most assassins take some skill and are mostly melee. Like I personally think Kat has her drawbacks. (not against nerfs tho) my point is I'd rather see crits addressed asap then assassins.

I mostly play ADC so from my perspective I'd rather see assassins addressed. But being fair I ask for both because I can't deny how stupid crit RNG is.

Zeliwin2 votes

{quoted} I mostly play ADC so from my perspective I'd rather see assassins addressed. But being fair I ask for both because I can't deny how stupid crit RNG is.

I think ADC's are hard enough to kill, We don't need to make it even harder....

Rebonack1 votes

Make Crits ignore a (large) percentage of armor rather than dealing double damage. Remove Voidstaff and Last Whisper. Make Cleave stack flat armor shred instead of percentile. Adjust armor and magic resist values to account for the non-existence of percentile penetration.

Making percentile pen so easy to acquire for bursty attacks really messes up the ability to make defense stats meaningfully balanced.

Khristophoros9 votes

Crit would still be RNG cancer.

Gunpoint1 votes

There are too many champions released that are crit based to remove crits outright. Instead I'd suggest adding a Unique passive to some items that resist critical hits. Mabye a new item all together. Mabye change the passive on IE as well.

Saianna1 votes

Guys, you came to comment on OPs thread.

So maybe also upvote him if you agree? Takes about ~3 seconds of work.

Meep Man1 votes

Replace critical strike with another damage enhancing stat sure. Entirely remove it without compensation? No. Too many tanks then. They need to address penetration and critical hits though.

More from Gameplay

More by Khristophoros