A few possible ideas for swain balance.

HongChongDong·2/11/2018, 3:10:44 AM·1 votes·397 views

Change the passive to increase the base damage of his basic abilities by .25% for each stack he holds along side the heal.

Once at 5 stacks his soul fragment heal beyond the 5th stack is increased by 50%.

Make the passive into a per target cooldown rather than a 1 use static cooldown.

Allow for further stacks beyond 5 to be acquired and when swain activates his ultimate he gains AP based on how many stacks he had.

Remove the unit collision on his Q.

Make the explosion timer on his W 1.25 instead of 1.5.

Remove the healing cap on his ultimate and increase the ratio on the heal to about 26%.

Finally, while in ultimate form swain automatically activates his passive on a valid target without the need for the player to click.


Seems swain is in abit of a bad spot and I started thinking of ways his kit could be improved while watching videos of him. Couldn't hurt to share some of those ideas.

4 Comments

Chembaron Yamada2/11/2018, 3:54:29 AM2 votes

We don't have enough data to tell if Swain is weak or not. Meddler stated that in his personal opinion, it is more likely that he is too strong right now than too weak.