Nerf Conq MORE

Elite4Runner··3 votes·834 views

I'm glad to see that Conqueror is getting nerfed

Ranged healing lowered from 15% to 8% Stack duration Lowered from 8s to 6s

And very glad that ranged champions are taking a larger hit

But I honestly think ranged users should get hit harder still.

Lower stack duration for ranged champions to 4s, .. or even 2s

This is an ALL-IN keystone! You shouldn't be able to poke enemies at range to keep your stats up until you're ready to finally go all in.

I'm more understanding of melee users because in most cases, if they're close enough to basic attack, they're also close enough to be basic attacked.

Maintaining stacks as a melee champion requires lane control / dominance. You really can't just stick your head out of a bush and poke your lane opponent every 6 seconds just to refresh your stacks.

5 Comments

The thigh guy1 votes

Sure. When are we nerfing mobility and ms steroids on melees so they can’t negate their only weakness as well?

Metal Janna1 votes

{quoted} This is an ALL-IN keystone! You shouldn't be able to poke enemies at range to keep your stats up until you're ready to finally go all in.

No it isn't. Don't you remember the original best user of Conqueror? Darius It's item 3071 Lifesteal Edition: The Rune.

Elite4Runner1 votes

You need to stack, AND CONTINUE TO DEAL DAMAGE in order to get healing.

That's practically the definition of ALL-IN.

It requires stacking to prevent it from being a poke or burst keystone.

iiGazeii1 votes

Conqueror has always been the sustained damage keystone. As long as you stay in the fight and keep fighting, you get bonus stats and healing.

It's easier for ranged champs to stay in the fight, so they get less stacks and less healing.

Elite4Runner1 votes

I agree, .. "it's easier to stay in the fight" .. but poking at range every 6 seconds isn't "staying in the fight"

Hell, mobility boots kick in after 5 seconds!

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