What the jungle needs...
Besides a better vision from riot. Basically there are 3 types of junglers, but riot is only really supporting the first kind: early game gankers. The other two they tried to support, that being power farmers (these tend to be AA reliant champs) and tanky junglers, but I don't think they know what they want from those two groups.
The early game gankers are good because they can clear and kill pretty much with their base stats. Power farmers need to AFK farm for too long (thank you wriggles for making a questionable playstyle worse) and tanks can't really clear or gank and are only really useful late game in team fights. Now if riot doesn't have an idea for the other two types of junglers or doesn't want to support them, that's fine but those characters need to be reworked into laning champs.
So I think riot needs to ask itself if most champs should be able to jungle and if not, what do they specifically want from their junglers? If they want more than just the early ganker in the jungle, then they really need to commit to supporting the entire jungle. They aren't. They say they want to, but it doesn't really look to me like they do. It's all half-hearted attempts to duct tape the issue and hope it goes away.
Speaking of reworks, maybe jungle items need to be reworked. All of them give you bonus gold for jungling. All of them give you bonus damage for jungling. Most of them give you a lot of sustain while jungling. And everyone who jungles needs one. So I have to ask an obvious question: why not delete the items and move their bonuses into runes and masteries somehow? I mean the bonus damage and gold that all jungle items give you could be put into a quint of some kind. And I'm not going to lie when I say there aren't many masteries just for jungling.
wants you to surrender at 20 mins because he is pretty worthless late game against a fully farmed
. If you can stall out the game, you win.
are monsters. They will be unkillable titans. The trade off there is a weak early game. Riot isn't going to give you a champion that's strong at all points in the game without any meaningful counterplay. That's what OP means, and that's why nerfs exist.
will powerfarm the jungle until they hit 6 (they get a HUGE spike in power when they get their ultimate, and it's pretty much a sure kill). They waste time ganking before that. Same reason for tank junglers. You're not going to face tank infinity tower hits with
until late game, so no reason to try to dive and make plays like a
for early game tank,