MMR Shafting
Stop it with moving Smurfs who are queuing with their buds up in MMR but not shifting their MMR correctly.
This hurts ALL players equally. It hurts Solo players plenty more than people who queue up with other people.
Went from playing with D4/D5, to playing with Plat 2/3. Win that game. Still playing with Plat 1/2. Lose that one because my teammates do not want to listen. Go down to Plat 3/4. It is a terrible thing to have happen.
Yes I should be able to win, but at the same time. League is more of a Team Game now. Me solo queuing hurts when that happens. Its the third time this has happened to me in Diamond. It is really frustrating. When you and your team is clearly outskilled/outmatched by people who are in gold. Then thus just beaten. Can we get a fix on this or do we have to continue trying to combat this on our own.
I'm not asking for much of anything. All I am asking for is that game to treat the people in "GOLD" as "Diamond" elo, when they clearly have the same Elo as me. Because if my assumption is correct from my 700+ games played of ranked and this happening to me all the time.
Ex: Gold plays games and has 2,049 MMR. Gets into a queue with Plat 1/ Diamond5. MMR for win at GOLD elo is about 40/50+.
Diamond MMR lose is about 150-230 MMR.
Diamond Win 10-15 MMR gain. Gold Lose 10-15 gain.
The game is currently treating smurfs extremely nicely by punishing everyone else.
No player regardless of queue type should get punished for playing against people who are 100% better than them.
The effects of this in ranked is very bad.
As smurfs do this in higher elo, it pushes people down in the ranked community. So smurf comes up, Gets to D1, he knocks out D1 to D2.
D2 -> D3 D3 -> D4 D4 -> D5 D5 -> P1
I dont know exactly where the cut off for that choke point is, but if I had to guess it would be plat 2. At that point you have enough people to make up for the smurfs/ and inactive Diamond accounts. With LP still flowing from the bottom up.
This is happening too much for me to enjoy ranked atm. I want my Diamond three and I will get it, but it makes everything much more complicated for me because I have to spend time fixing my MMR with already shafted LP gains. So I gain even less, and lose plenty more. Gain is about 17LP per game atm, with my lose being 20. (this is to be blamed on all of you people who afk in diamond 5 because you made diamond. Thank you.)
TL:DR
Please Correct MMR lose for obv smurf climbing ranked. Do it according to "apprx MMR" vs "ranked MMR"
Smurf should be treated as "apprx mmr" for gains/loses, as should "players mmr" for gains/loses
Not
Smurf gets placed in "apprx mmr" gains/loses mmr according to "difference in ranked mmr" while players get placed in correct mmr but get loses according to "difference in ranked mmr" but gain hardly any mmr.