[Champion Concept] Zero, the Primal Pursuant
#ZERO ##the Primal Pursuant
|STAT NAME|STARTING (1)|PER LEVEL|END GAME (18)| |- |HEALTH|390|+85|1835| |HEALTH REGENERATION|4.7|+1.2|25.1| |MANA|220|50|1070| |MANA REGENERATION|5.9|0.60|16.1| |ATTACK DAMAGE|51.11|5|136.11| |ATTACK SPEED|0.659|1.75%|0.855| |ARMOR RATING|20|5|105| |MAGIC RESISTANCE|30|0|30| |MOVEMENT SPEED|345|0|345|
##Appearance Zero is a cybernetic being integrated and programmed with the latest Hextech upgrades. A once great warrior now made into a living weapon, his appearance follows suit. His entire body is covered in an exoskeleton, all dark gold, with several lime green glowing runes lining the forearms, calves, and chest. Zero has a single bright-green eye.
##Abilities |TYPE|NAME|EFFECT|COST|RANGE|COOLDOWN| |- |PASSIVE|SPARK ENGINEERING|When nearby allied champions, Zero receives 10 less magic damage from enemy attacks and spells. This number increases by 2% for each nearby allied champion.|NONE|900 RADIUS|NONE| |Q ABILITY|POLARIZING PUNCH|Zero delivers a mechanized haymaker to target enemy unit, dealing 50/75/100/125/150 (+40% bonus Attack Damage) physical damage. If Polarizing Punch kills an enemy champion, the cooldown of Circuit Breaker is reduced by 4/8/12/16/20%.|70/75/80/85/90 MANA|555|4/3.5/3/2.5/2 SECONDS| |W ABILITY|MULTIPLICITY TRANSDUCER|Zero creates a mana-infused energy shield that absorbs 40/55/70/85/100 (+25% Ability Power) magic damage and grants 10/15/20/25/30% increased movement speed for 3 seconds.|80 MANA|SELF|8 SECONDS| |E ABILITY|CIRCUIT BREAKER|Passively, Zero’s basic attacks and spells deal magic splash damage to all nearby enemies. Upon activation, Zero rewires his subsystems, causing him to deal additional physical damage equal to 20/30/40/50/60% of damage taken for 2/2.5/3/3.5/4 seconds. After the duration of this spell, Zero cannot cast another spell for 5/4.5/4/3.5/3 seconds afterward.|NO COST|SELF|15/13.5/11/9.5/7 SECONDS| |ULTIMATE|CORTICAL MATRIX|Upon activation, all nearby allies gain 70/85/100% increased attack speed for 3 seconds while Zero gains half of this bonus. Additionally, Zero becomes immune to stuns, interrupts, and damage-over-time effects for 2/4/6 seconds.|100 MANA|1050 RADIUS|90 SECONDS|