[Champion Concept] Zero, the Primal Pursuant

Leroyswish··1 votes·837 views

#ZERO ##the Primal Pursuant

|STAT NAME|STARTING (1)|PER LEVEL|END GAME (18)| |- |HEALTH|390|+85|1835| |HEALTH REGENERATION|4.7|+1.2|25.1| |MANA|220|50|1070| |MANA REGENERATION|5.9|0.60|16.1| |ATTACK DAMAGE|51.11|5|136.11| |ATTACK SPEED|0.659|1.75%|0.855| |ARMOR RATING|20|5|105| |MAGIC RESISTANCE|30|0|30| |MOVEMENT SPEED|345|0|345|

##Appearance Zero is a cybernetic being integrated and programmed with the latest Hextech upgrades. A once great warrior now made into a living weapon, his appearance follows suit. His entire body is covered in an exoskeleton, all dark gold, with several lime green glowing runes lining the forearms, calves, and chest. Zero has a single bright-green eye.

##Abilities |TYPE|NAME|EFFECT|COST|RANGE|COOLDOWN| |- |PASSIVE|SPARK ENGINEERING|When nearby allied champions, Zero receives 10 less magic damage from enemy attacks and spells. This number increases by 2% for each nearby allied champion.|NONE|900 RADIUS|NONE| |Q ABILITY|POLARIZING PUNCH|Zero delivers a mechanized haymaker to target enemy unit, dealing 50/75/100/125/150 (+40% bonus Attack Damage) physical damage. If Polarizing Punch kills an enemy champion, the cooldown of Circuit Breaker is reduced by 4/8/12/16/20%.|70/75/80/85/90 MANA|555|4/3.5/3/2.5/2 SECONDS| |W ABILITY|MULTIPLICITY TRANSDUCER|Zero creates a mana-infused energy shield that absorbs 40/55/70/85/100 (+25% Ability Power) magic damage and grants 10/15/20/25/30% increased movement speed for 3 seconds.|80 MANA|SELF|8 SECONDS| |E ABILITY|CIRCUIT BREAKER|Passively, Zero’s basic attacks and spells deal magic splash damage to all nearby enemies. Upon activation, Zero rewires his subsystems, causing him to deal additional physical damage equal to 20/30/40/50/60% of damage taken for 2/2.5/3/3.5/4 seconds. After the duration of this spell, Zero cannot cast another spell for 5/4.5/4/3.5/3 seconds afterward.|NO COST|SELF|15/13.5/11/9.5/7 SECONDS| |ULTIMATE|CORTICAL MATRIX|Upon activation, all nearby allies gain 70/85/100% increased attack speed for 3 seconds while Zero gains half of this bonus. Additionally, Zero becomes immune to stuns, interrupts, and damage-over-time effects for 2/4/6 seconds.|100 MANA|1050 RADIUS|90 SECONDS|

4 Comments

Slothwell2 votes

I feel like some clarification is needed on what type of champion you want him to be. He seems to be a melee, on hit/attack speed/offtank type. The passive also seems really weak...8% of 10 means his max magic damage reduction is 10.8... Also the level 18 attack speed is .855 And what are your justifications for giving him some of the highest AD numbers in the game?

Leroyswish1 votes

Thank you for helping me with the attack speed. I obviously miscalculated and couldn't figure out why it looked so...off. The passive is weak, as I failed to properly express it. In my mind, my intent was for it to be 18 * 2 at level 18, on top of the ten. But yes, this is embarrassing on my part.

I originally saw him as a more frail fighter character. As far as his attack damage goes? I've seen several champions in the game have over 55 attack damage. I hope I've answered your questions.

Slothwell2 votes

Well that certainly makes the passive more appealing :)

My main issue now is that his identity seems like a Mage killer - magic damage reduction and magic damage shield - but he neither has the damage to assassinate nor the survivability to be a 'fighter'. I'm afraid he'd just get wrecked in team fights. Kind of like Diana. Yes she has a shield and deals tons of damage but if she doesn't get the kill or isn't fed, jumping in means certain death.

Looking at it I'd build him something like item 3111item 3156 item 3074 item 3075 item 3072 and then maybe item 3078 //item 3091 //item 3031 //item 3142 depending on the situation.

Even with this build Q does not function as an execute - dealing roughly 240 damage (at full build) before reductions - thus rendering it's additional effect kind of useless. Circuit breaker's cooldown gets so low anyway considering it lasts for 4 seconds and you silence yourself for 3 seconds afterwards anyway...I do like the q however. It reminds me of a vi ult or Maokai's twisted advance. It could also work if it applied on hit effects e.g. trinity force but a different bonus for the execute, perhaps a shield or armor or a cooldown reset. This would make a bit too strong though so a limit would be in order...play around with the idea.

What is the magic damage on the E passive like? Also on the E passive, when you say damage taken do you mean damage dealt to the enemy champion and if so would this be before or after reductions. Also if it is pre-reduction damage why not just say Zero deals 120/130/140/150/160% damage.

The overall concept is very good, I can imagine, with the effects of the ult reversed, Zero would Q in on a mage, ult, e, w when necessary and q to another enemy to avoid skillshots. He would cause havoc in the back line and probably get a kill out of it while his allies with a 50% AS buff deal damage in the front lines. Look at the ratios again and compare to similar champs i.e. vi/riven/wukong/poppy/renekton. Sorry for going into such detail I just really enjoy the meta and the nitty-gritty :DD

Leroyswish1 votes

Wow, this was an amazing feedback, Slothwell...thanks! Also, no need to apologize, this was excellent. I can certainly make major and minor tweaks to make him a more effective mage-killer.

Originally, his "W", Circuit Breaker, was more of a character-driven ability than a game mechanics one. He basically surges and breaks his own systems, which causes the self-silence. I hope that makes sense?

I could make the "Q", Polarizing Punch, to deal a bit more damage? How would that sound? And of course, the idea of applying on-hit effects has intrigued me. I'm glad you brought it up. I'll definitely continue tweaking this more and more each day until I'm ready to post the rework. Thanks again! And p.s., the item listing was phenominal!

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