[Champion Concept] Fenris, the Howling Wind
http://img4.wikia.nocookie.net/__cb20130730174902/dawngate/images/1/12/HeartEaterIcon.png Winter is coming. And with it, the hound.
Lore
For centuries, wolves have been seen with some animosity and mistrust across the Freljord. Although the creatures themselves are not considered malevolent, they are often subject to improbable tales and childhood myths. Stories of ghost animals, unnatural beasts with hearts of ice and icicles for teeth, are all too common in the Freljord, but if one was to compare the numerous narratives of the Freljord's many distinct tribes, a correlation would appear... every tribe in the Freljord portrays some kind of "winter wolf". Named after the fierce winds of the north, the "Howling Wind" is a powerful and merciless beast, with a deep-seated malice towards any with warm blood in their veins.
The stories are not far from the truth. The creature's true name is Fenris, and its origins lie in a time beyond living memory: in the age of the Watchers. When the Frozen Watchers still reigned in the Freljord, when Lissandra and her sisters were not yet enemies but family, Fenris was created. He was a creature of true ice, given intelligence and the shape of a wolf; a gift from the Watchers to Lissandra for her loyalty. Since his creation, he was always seen at her side, ominously stalking behind her.
In the destructive aftermath of the War of the Three Sisters, Lissandra sent Fenris―long recognized as a symbol of her power―away, so that she might better infiltrate the Freljord's scattered tribes and prepare them for her masters' return. But he never wandered too far from the Ice Witch. He lurked on the outskirts; a foreboding force that shadowed her every move. Even Lissandra, who considered herself to be the wolf's master, did not know what to make of it at times. But the wolf did not approach her, as he was instructed centuries ago. Why Fenris has taken interest in Lissandra's activities within the League of Legends is a mystery still unsolved.
Base Stats
Health: 425 (+62.25) Health Regeneration: 4.5 (+0.5) Mana: 270 (+35) Mana Regeneration: 5 (+0.5) Range: 125 Attack Damage: 55 (+3.5) Attack Speed: 0.625 (+2%) Armor: 18 (+3.85) Magic Resist: 30 (+1) Movement Speed: 340
Abilities
Passive - Winds of Winter Fenris' damaging abilities and basic attacks generate stacks of Cold Omen, granting him bonus movement speed. Up to 10 stacks can be held at a time. If Fenris has not dealt or received damage in the last 3 seconds, he will lose a stack of Cold Omen every 0.75 seconds.
- Bonus Movement Speed: 1/2/3% (Levels 1, 7, 13)
- Max Bonus Movement Speed: 10/20/30% (Levels 1, 7, 13)
Q - Cold Burn ACTIVE: Fenris flings a volley of ice shards in the target direction, dealing 60/70/80/90/100 (+65% AD) physical damage and shredding enemy armor by 15/17.5/20/22.5/25% for 4 seconds. Multiple applications of Cold Burn will not extend the armor reduction's duration.
- Range: 725
- Cost: 55/60/65/70/75
- Cooldown: 8/7.5/7/6.5/6
W - Frostline ACTIVE: Fenris leaps toward the target location, leaving behind an impassable ice wall for 5 seconds. While leaping, Fenris gains 10/15/20/25/30 bonus armor that lasts for 2 seconds after he stops.
- Leap/Wall Length: 300/350/400/450/500
- Cost: 60/65/ 75/80/85
- Cooldown: 16/15/14/13/12
E - Howling Wind ACTIVE: Fenris lets out a blood-chilling howl, slowing all nearby enemies by 25/27.5/30/32.5/35% for 4 seconds. Howling Wind will also silence for 0.2 seconds per stack of Cold Omen upon activation, for a maximum of 2 seconds at ten stacks. Howling Wind will also shatter a Frostline within range, dealing 20/30/40/50/60 (+40% AP) magic damage within a 150 radius.
- Range: 650
- Cost: 40
- Cooldown: 13/12/11/10/9
R - Wintertide ACTIVE: Fenris summons 3/4/5 spectral wolves to aid him for 6 seconds. Each wolf is untargetable, has an attack speed of 0.7, and favors the enemy Fenris is attacking, dealing 50/55/60 (+10% AP) magic damage. Wintertide's duration is increased by 0.3 seconds for every stack of Cold Omen upon activation.
- Cost: 100/110/120
- Cooldown: 120/110/100
FAQ
What role is Fenris?
Fighter. But Fenris does best when a teammate can capitalize on his moves. Make him a bruiser, and he'll better initiate and peel; make him an assassin, and he'll literally divide and conquer the enemy team with his W. It's definitely a dramatic entrance, and places him in the middle of the fray. He can either chase down the enemy carry, or join the rest of the pack and take down the enemy tank.
In conclusion, Fenris is the embodiment of wolf hunting tactics.
Would anybody from the Freljord have interactions from him?
Freljord champs would definitely have something to say about him; they were all born and raised on his legends. But he personally has a history with Anivia; the two have tangled before, and the battles are often mistaken as terrible snowstorms.
Who does Fenris really work for?
I'll answer that question with another question: "who watches for the Watchers?"
What does his Q, Cold Burn look like? I'm having difficulty visualizing it.
Fenris is made of true ice; naturally, he always has a weapon at his disposal. Fenris will crouch and bring himself lower to the ground, while simultaneously raising his tail. In a quick motion, he flicks his tail forward, flinging shards from his own tail at the target enemy. They're akin to armor-piercing rounds.
His ultimate seems lame. Are there any thoughts to changing it?
Yes. The feedback has been overwhelmingly positive, and incredibly helpful. As my one of my first custom champions, Fenris borrowed his abilities from several other champions, namely
,
and
. But a new ultimate is being brainstormed. Keep suggesting ideas!
his wheat, so must this ability change. If you can somehow keep the name, that would be awesome!
.