Elisara, The Dancing Sands
Elisara, The Dancing Sands
One thing I'd like to point out is that I wanted to make her abilities dancing terms because I felt like her kit focused more on sand-type abilities when I really wanted to focus more on the dancing and then I noticed that the majority of dance terms were french so I just gave all(most) of her skills french names.
EDITS
1/24/14 - Made Desert Storm her passive and added in The Raging Desert's Favor. Also Added a passive effect to Pas En Avant Coule.
**Passive: Desert Storm **
Shrumian sands constantly turn under Elisara’s feet, slowing all enemies by 1% and speeding up allies by 1%. The effect for both allies and enemies increases the longer they stay within the area of effect, up to 50%. All of Elisara’s skills augment the storm in some way after being used (Range: 600).
Q: Chaînés Pirouette
**Active: **
(Note: Is a self-targeted AoE)
(Note: Chaînés means “quick 360 degree complete rotation turns on alternating feet with progression, or chain, along a straight line or circle.”)
**First Cast: ** Elisara dances wildly, damaging all enemies around her (Range 300).
**Second Cast: ** Elisara dances once again, dealing damage to enemies’ further away (Range 300-600).
**Third Cast: ** One final spin damages every enemy around Elisara (Range 600).
**Desert Storm Effect: ** Elisara also damages nearby enemies for 10 + 0.2%/0.4%/0.6%/0.8%/1% of their current health every second.
W: Valse Calmant
(Note: Valse calmant means “calming waltz”)
**Active: ** Elisara dances in a slow and somewhat calming manner for 2/1.8/1.6/1.4/1.2 seconds. Any enemies that reside within a 600 range fall asleep for 1-2 seconds, depending on how close they are to Elisara. The closer they are the longer the duration. Dealing any damage to a champion while they are sleeping will wake them up.
**Desert Storm Effect: ** The calming effect of Elisara’s dance is passed on through her sand. Allies within Desert Storm have increased health and mana regeneration.
E: Pas En Avant Coule
(Note: Pas En Avant Coule means “forward flowing step”)
**Passive: ** Whenever Pas En Avant Coule or ** Progrès ** is activated Elisara and her surrounding allies gain additional movement speed for a short period. Additionally enemies at the impact location of either ability are damaged.
**Active: ** Elisara readies herself, reducing the size of Desert Strom to 200. After 1 second she can twirl to a target location. If Desert Storm comes in contact with an enemy champion while twirling, Elisara can immediately cast ** Progrès ** for a few seconds.
(Note: Progrès means “strides”) ** Progrès: ** Elisara dashes to another target location.
**Desert Storm Effect: ** The sands that spin under Elisara’s feet empower her basic attacks, causing them to deal bonus magic damage. Also every second that enemies remain in Desert Storm gives them a stack of Rising Storm. If an enemy has 10/10/9/9/8 stacks of Rising Storm their next basic attack will miss.
R: The Raging Desert’s Favor
**Active: ** Elisara increases the range of Desert Storm temporarily, increasing the potency of her skill’s Desert Storm Effects.
Q – Increases the percentage of current health to 10 + 1%/2%/3%/4%/5%.
W – Greatly increases the health and mana regeneration for allies and decreases health and mana regeneration for enemies.
E – The amount of bonus damage is increased and decreases the required number of Rising Storm stacks to 8/8/7/7/6.
If The Raging Desert’s Favor is reactivated or its duration runs out, Elisara’s sands create a sandstorm at her current location. Pulling all enemies into the ground, stunning them for 2/2.5/3 seconds. She Also knocks up her allies for 1/1.25/1.5 seconds, when they land they are cleansed of any and all movement impairing effects.