(Champion Concept) Lilian, The Call of the Wild
Hi this is my fourth champion concept! (I'm on a roll recently) please check out my other concepts Dragos, The creature of the night, Milan, The Knowledge Scientist, and Rion, The Demacian Drone!
And please, read the full design before commenting, also read at least Edit 3
Now on to this design, I am looking for constructive criticism. And almost any type of feedback, as long as it is at least kind of constructive. Now I present to you, Lilian, The Call of the Wild.
a Little bit about Lilian. She is a ranged spell caster who fills the rolls of jungle and support. She calls upon tribes to dish out high damage, but also heals her carries.
All tribes give vision/have a set vision range. Also they have a set leash distance (the same as Tibbers/ Mordekaiser's Ghost).
Passive: Damage dealt by Lilian's tribes heal herself and a nearby allied champion for 20/30/40% of the damage. at levels 1/7/16. Tribes will continue attacking their target for up to 6 seconds after Lilian has been slain.
Also whenever Lilian spawns a second tribe of the same type (2 wolf tribes, 2 golem tribes or 2 drake tribes), the first tribe instantly loses 75/65/50% of their max health. Levels 1/7/16.
Additionally Lilian uses health instead of Mana to cast her spells.
Q, ability one, Call of the wolves: Lilian summons a wolf tribe at targeted location. The wolf tribe consists of ranks: 3 omega wolves (the little blue ones)/ 2 wolves (gray in between omega and alpha) and 1 omega/ 2 wolves, 1 alpha (the orange ones)/1 wolf, 2 alphas/ 3 alphas
Omega wolves:
hp: 30/60 (+.7 ability power)
attack damage: 20/40 (+.7 ability power)
critical strike chance: 15/20% (+.1 ability power)
gives 3/4 gold if slain
Wolves:
Hp: 90/120/180 (+.7 Ability Power)
Attack damage: 60/80/100 (+.7 ability power)
Critical Strike Chance: 20/25/30% (+.1 ability power)
Gives 5/6/7 gold if slain
Alpha wolves:
hp: 200/300/350 (+.9 ability power)
attack damage: 70/90/110 (+.7 ability power)
critical strike chance: 30/35/40% (+.1 ability power)
gives 8/9/10 gold if slain.
Wolves are fast (360/370/380/390/400 movement speed) and Can be ordered/controlled by holding Q and clicking on a target/location.
If they have no orders they lock onto targets in this order: Enemy champions, Large monsters, Siege minions, small monsters, minions.
Wolves last until slain or for 20 seconds (+1 second every 75 ability power). Lilian can have up to 2 wolf packs out at a time.
Costs: 60/70/80/90/100 health
Cooldown: 18/16/14/12/10 seconds
W, ability 2, Call of the Golem: Lilian summons a Large stone Golem monster at targeted location stunning nearby enemies for .25/.5/.75/1/1.25 seconds (+.1 seconds every 100 ability power). and dealing an initial damage of 10/20/30/40/50(+.3 ability power).
Stone Golem:
Hp: 200/300/400/500/600 (+1 ability power)
Attack damage: 40/60/90/120/150 (+.5 ability power)
Gives 10/11/12/13/14 gold if slain.
Golems are very slow (270/280/290/300/310 movement speed) but deal high amounts of damage. Golems can be ordered/controlled by holding W and clicking on a target/location.
If they have no orders Golems lock onto targets in this order: Enemy champions, Large monsters, Siege minions, small monsters, minions.
Golems last until slain or for 30 seconds (+1 second every 50 ability power). Lilian can have up to 2 stone golems out at a time.
Costs: 70/80/90/100/110 Health
Cooldown: 20/19/18/17/16 seconds
E, third ability, Call of the Drake: Lilian summons a few small drakes at targeted location. drake numbers 1/1/2/2/2.
Drakes:
Hp: 100/200/300/400/450 (+1 ability power)
magic damage: 25/30/35/40/45 (+.2 ability power)
the attacks of drakes slow and deal true damage over 6 seconds. Damage over time: 20/25/30/35/40 (+.4 ability power) true damage.
Slow: 15/20/25/30/35 (+ 1% every 15 ability power caps at 90% slow).
drakes give 6/6/7/7/8 gold
Drakes are fast but not as fast as wolves (340/350/360/370/380 movement speed) but slow enemies and deal true damage and magic damage. Also drakes cannot be targeted by spells and take 40% damage from area of effect spells. They take the most damage from basic attacks. Drakes can be ordered/controlled by holding E and clicking on a target/location.
If they have no orders Drakes lock onto targets in this order: Enemy champions, Large monsters, Siege minions, small monsters, minions.
Drakes last for 25 seconds (+1 second every 50 ability power). Can have up to 2 drake tribes at the same time.
Costs: 65/75/85/95/105 Health
Cooldown: 20/19/18/17/16
R, ability 4, Call of the Tribe Leaders: Lilian empowers her next tribe with a Tribe Leader, replacing one of the tribe members (if wolf pack it will pick alpha, then wolf, then omega if now alphas are present) with a tribe leader. Lilian can only have ONE Tribe Leader present at a time.
Mega Wolf: When Lilian empowers a wolf tribe a Mega Wolf replaces an alpha wolf (or omega if no alpha's are present)
Hp: 500/600/800 (+1 ability power)
Attack damage: 100/200/300 (+.7 ability power)
Critical strike chance: 15/25/35% (+.1 ability power)
Gold upon killing 30/40/50
Lasts for 50/65/80 seconds.
Diamond Golem: When Lilian empowers a Golem tribe a Diamond Golem replaces the Stone Golem
Hp: 600/1000/1600 (+1 ability power)
Attack damage: 100/150/200 (+.5 ability power)
Gold upon killing 30/40/50
Lasts for 60/70/80 seconds.
Giant Dragon: When Lilian empowers a Drake tribe a Giant Dragon replaces a Drake.
Hp: 500/700/900 (+1 ability power)
Magic Damage: 100/200/300 (+.5 ability power)
Damage over time: 40/50/60 (+.2 ability power) true damage
Slow effect 40/45/50% (+1% every 15 ability power caps at 90% slow)
Gold upon killing 30/40/50
Lasts for 60/70/80 seconds.
Costs: 100/125/150 Health
Cooldown: 130/110/90 seconds.
Control tribe leaders by holding R and clicking on target/location. If no orders then tribe leaders will attack targets in this order: Whatever is attacking Lilian, Enemy champions, Large monsters, Siege minions, small monsters, minions.
Remember I am looking for constructive criticism and feedback! This was Lilian, The call of the Wild! Thank you for taking the time to read this!
ZeroGravityClash
Edit 1: changed mana costs to scale up instead of down! tidied up a bit.
Edit 2: nerfed passive. also Jungle items would have half efficiency on these tribes. TURRETS WOULD TAKE 1/3 DAMAGE FROM TRIBES AND DEAL X2.5 DAMAGE TO THEM!!!! Also movement speed scales now.
Edit 3: BASE STATS ARE HERE PEOPLE!!!!!
Lilian, The Call of the Wild
Hp: 405 (+85/level)
Health Regen: 5.3 (+.45/level)
Range: 565 (Ranged)
Attack Damage: 49 (+2.6/level)
Attack Speed: 0.625 (+2.155%/level)
Armor: 9 (+4/level)
Magic Resist: 30
Movement Speed: 340
These are the base stats for Lilian, The Call of the Wild! I hope you like them! please leave constructive criticism/feedback about anything on this champion! See you on the Rift!
ZeroGravityClash
Edit 4:
Clarification: Tribes follow her if no nearby enemies are present. The tribes will not randomly attack neutral monsters unless Lilian attacks the neutral monsters first.
Appearance: kind of like lulu, a bit taller, a black fedora instead of sorcerer's hat. Has a Wooden staff that she kinda hits the ground with every time she summons a tribe. brown hair/long. Green eyes.
Skin(s): Necromancer Lilian, black cloths, black eyes, black hair, skull on top of wooden staff, each tribe is changed.
Wolf tribe -> Skeletal Wolves
Golem Tribe -> Bone Golem/Bone Splitter Golem
Drake Tribe -> Skeletal Drake, Skeletal Dragon
Edit 5: true damage reduced, Added "Wolf" to the wolf pack. Edited wolf tribe numbers from 4 to 3. Added another item to her passive, whenever she spawns a second tribe of the same type the first tribe loses 75/65/50% of their maximum health. reduced time that tribes stay alive, made time scale slightly with ability power.
Clarification, Tribes WILL lock onto towers but they are the lowest priority.
Weird Stuff
Edit 6: nerfed golem spawn.
Thanks for all the AWESOME feedback guys!
ZeroGravityClash
Edit 7:
Hey guys I just came up with her first few quotes!
Quote 1: Things are about to get WILD!! he he he.
Quote 2: (if wolves are out) Who's a good boy? you are! yes you are! YES YOU ARE!!!!
Quote 3: (if golem is out) I now give you... a rock... GOTCHA!
Quote 4: (if drake(s) are out) WOW, HE IS ON FIRE!
Maybe, Quote 5: (if near Volibear) do you want to join us?
Quote 6: Ahhh the life of the wild, so peaceful, not.
Edit 8:
Lilian now will use Health instead of Mana. Changed all of her mana values to health. increased base health by 15. increased Health scale by 5. Removed the gold give from her tribes. Added that tribes will continue to attack their targets for UP TO 6 seconds after Lilian has been slain.
Lilian now has control over her MINIONS! MUHAHAHAHAHAHAHAHA.
More quotes coming soon!
coming soon to a rift near you! The Lore, And Quotes! Also coming soon armor/Mr for tribes (MAYBE, it would most likely be low though)

to slow enemies or maybe when a wolf attack his or her armor or MR is reduced
Also as she is a support type I really think that she could be like