(Champion Concept) Erina, The DragonSlayer
Hi guys I took a bit of a break from champion creations but I'm back! please check out my other champion designs if you would please!
Erina, The DragonSlayer
Main Role: Jungle
Secondary: Fighter
Base Stats:
Health: 430 (+99/lv)
Health Regen: 7.05 (+.75/lv)
Mana: 200 (+29/lv)
Mana Regen: 7.1 (+.55/lv)
Range: 125-275 (melee)
Attack Damage: 57 (+3.4/lv)
Attack Speed: 0.679 (+.2975/lv)
Armor: 20 (+3.5/lv)
Magic Resist: 30 (+1.25/lv)
Movement Speed: 350
Passive: Warrior's spirit
Upon reaching 20% or below health Erina can target an enemy champion and leap to them dealing 45-325 physical damage based on level. Warrior's spirit has a 90 second cooldown.
Q: Fatal Blow
Erina draws upon the power of her slain monsters to deal bonus physical damage next strike. deals increased damage depending on how many minions or monsters slain.
Uses health instead of mana.
W: Kelyre
Erina calls upon a magic power of one of three types:
Shadow: makes Erina invisible for 1-3 seconds and deals magic damage around where she began her stealth and physical damage when she exits
Life: Erina Calls Upon a Queen cat that she can control with W and right click.
**Water: **Erina creates a whirlpool around herself or an allied champion protecting herself from damage and damaging nearby enemies. Additionally whirlpool increases the targeted allies movement speed and slows damaged enemies.
I was thinking this might work a bit like Twisted Fates pick a card. I'm not entirely sure. Maybe it would be random. This ability would use mana.
E: Bloodstones
Passive: Erina gains a bloodstone from slaying a large minion or monster with a chance to get one from small monsters (max 50). Additionally her sword thirsts for the power of the bloodstones and her range increases gradually depending on the number of bloodstones (max range 275). Also she gains life steal of .5% per bloodstone.
Erina loses 1/4 of her bloodstones on death.
Active/toggle: Erina drains her mana every second and deals magic damage around her every second. Additionally her sword's damage increases, it deals splash damage, and life steal bonus is doubled. All this is based on the number of bloodstones she has/the level of ability.
I was thinking the mana drain would be kind of like Swain or Anivia's ultimate.
R: Knight Rush
Erina Raises her sword to the sky and channels for .5 seconds. Afterwards she rushes to targeted location at an extreme speed (ignores unit collisions during this time) and strikes her sword at the end of her rush dealing massive AOE physical damage around her end location. Erina dashes so fast that it looks as if there are copies of her running behind her and she hits her target multiple tiems. 1st copy does 1/2 damage 2nd does 1/3. Each strike applies on hit affects to all enemies damaged.
I am looking for positive feedback/criticism. I left out a lot of numbers this time because I wasn't sure if you wanted to read them. If you do please tell me and I will add the damage amounts, mana/health costs, and cooldowns!
Edit 1: Increased Passive Physical damage to 45-325 from 15-305
ZeroGravityClash