(Champion Concept) Erina, The DragonSlayer

Sn00py1205·4/8/2014, 11:21:31 PM·1 votes·703 views

Hi guys I took a bit of a break from champion creations but I'm back! please check out my other champion designs if you would please!

Erina, The DragonSlayer

Main Role: Jungle

Secondary: Fighter

Base Stats:

Health: 430 (+99/lv)

Health Regen: 7.05 (+.75/lv)

Mana: 200 (+29/lv)

Mana Regen: 7.1 (+.55/lv)

Range: 125-275 (melee)

Attack Damage: 57 (+3.4/lv)

Attack Speed: 0.679 (+.2975/lv)

Armor: 20 (+3.5/lv)

Magic Resist: 30 (+1.25/lv)

Movement Speed: 350

Passive: Warrior's spirit

Upon reaching 20% or below health Erina can target an enemy champion and leap to them dealing 45-325 physical damage based on level. Warrior's spirit has a 90 second cooldown.

Q: Fatal Blow

Erina draws upon the power of her slain monsters to deal bonus physical damage next strike. deals increased damage depending on how many minions or monsters slain.

Uses health instead of mana.

W: Kelyre

Erina calls upon a magic power of one of three types:

Shadow: makes Erina invisible for 1-3 seconds and deals magic damage around where she began her stealth and physical damage when she exits

Life: Erina Calls Upon a Queen cat that she can control with W and right click.

**Water: **Erina creates a whirlpool around herself or an allied champion protecting herself from damage and damaging nearby enemies. Additionally whirlpool increases the targeted allies movement speed and slows damaged enemies.

I was thinking this might work a bit like Twisted Fates pick a card. I'm not entirely sure. Maybe it would be random. This ability would use mana.

E: Bloodstones

Passive: Erina gains a bloodstone from slaying a large minion or monster with a chance to get one from small monsters (max 50). Additionally her sword thirsts for the power of the bloodstones and her range increases gradually depending on the number of bloodstones (max range 275). Also she gains life steal of .5% per bloodstone.

Erina loses 1/4 of her bloodstones on death.

Active/toggle: Erina drains her mana every second and deals magic damage around her every second. Additionally her sword's damage increases, it deals splash damage, and life steal bonus is doubled. All this is based on the number of bloodstones she has/the level of ability.

I was thinking the mana drain would be kind of like Swain or Anivia's ultimate.

R: Knight Rush

Erina Raises her sword to the sky and channels for .5 seconds. Afterwards she rushes to targeted location at an extreme speed (ignores unit collisions during this time) and strikes her sword at the end of her rush dealing massive AOE physical damage around her end location. Erina dashes so fast that it looks as if there are copies of her running behind her and she hits her target multiple tiems. 1st copy does 1/2 damage 2nd does 1/3. Each strike applies on hit affects to all enemies damaged.

I am looking for positive feedback/criticism. I left out a lot of numbers this time because I wasn't sure if you wanted to read them. If you do please tell me and I will add the damage amounts, mana/health costs, and cooldowns!

Edit 1: Increased Passive Physical damage to 45-325 from 15-305

ZeroGravityClash

6 Comments

Water of Eden4/9/2014, 1:13:00 AM1 votes

So is she like a mana-based physical fighter? Or hybrid? She seems a little bit like Nasus jungle in that her late game is strong but she has to power through the early game to get there.

Rubitonabuilding4/9/2014, 3:47:50 PM1 votes

Sounds like a pretty strong champ. :D

CaptainWednesday4/15/2014, 7:46:55 PM1 votes

Initial Notes:

  • Passive is fairly weak. A small amount of physical damage every 90 seconds? Maybe if it was true damage, it would be decent. Also, how does she target? Is it her next basic attack or ability? Be a little more specific.
  • The Q is exactly like Nasus's Siphoning Strike. It's also odd that the ability uses health instead of mana. Typically, health costs are on resourceless champions.
  • Her W, what does Kelyre mean? Also, why are the three choices so vastly different? Why does she stealth, summon a cat, and/or form a whirlpool. The abilities relate nothing to her character whatsoever. She is a Dragonslayer after all. They also provide too much utility for a champion I assume is a fighter.
  • Her E is extremely broken. Very few melee champions gain attack range (Aatrox is the only one that comes to mind), but it is temporary. You are giving her free, nearly permanent AA range over her enemies. That means if she goes into a lane, she can auto-attack them without trade. Not a good idea for a melee champion, especially with the stealth apart of her kit. Also, if she gains auto-attack range, why are you giving her an AoE spell that originates from her? She won't be close to her targets because of her AA range buff. Makes no sense.
  • Her ult is unique, I like it.