There is a fucking camille support right now
http://watch.na.lolesports.com/en_US/nalcs2/en Well not RIGHT now anymore... Flyquest vs Echofox- Game 1 is where it happened
http://watch.na.lolesports.com/en_US/nalcs2/en Well not RIGHT now anymore... Flyquest vs Echofox- Game 1 is where it happened
Actually it is, watch the stream.
So Camille isn't overloaded and op Riot?
HAHAHAHAHAHAHAHAHAHA
According to her mains & Bronzies who never played her, she isn't. [slayer-jinx-unamused]
I will keep singing the same song; the problem is that there is not enough incentive to play real supports. That's been true, and it will continue to be true until Riot actually fixes that role.
I have faith that they will, but they can't work fast enough on it for me. It's becoming real silly, real fast.
How would you fix it?
What kind of incentives are we talking here?
Well, I would start by saying that there's more than one way to skin a cat. I have confidence that the team at Riot could do better than I could by myself. Having said that....
I think utility needs scaling of some kind, other than AP. The problem is that when supports have the same kind of scaling as other roles, they need access to similar amounts of gold as other roles, because they are working with the same item pool. Riot has already started down that road, but the problem remains that when you tie it ONLY to items, you get non-supports crowding out the space.
I know Camille is OP anyway, but to me it's VERY telling that LCS players would rather have her than a real support. It tells me that the problem is systemic, not just a few champs or a few items. The utility that traditional supports bring isn't enough to justify having them over someone that just brings more damage and can build their items.
I didn't actually watch any LCS this weekend, but one of my friends who does said basically NO traditional supports got played (if you count Karma, she did). He's probably missing a few games, but that isn't the point. The point is, more damage is more valuable in most cases.
That's why I pointed out scaling. The only way to fix this is to give support power in items that other roles DO NOT WANT. Much like how junglers get items that other classes just simply don't want. And again, Riot started down that path by giving shield/healing %, but I don't think that's enough. What about Braum and Leona, for instance? Furthermore, if Camille can just get heals/shielding and take advantage of that, it won't work. And we have seen that.
It's a tricky problem; I'm not saying the solution is obvious or easy. I would, as others have suggested, include some type of new stat that scales with support abilities. That way, a champ has to choose between their AP/health/armor scalings OR items with UP (for any given item slot). And we can put two scalings on single abilities. Lulu can balance around EITHER AP or the new stat. I think that would be a crap-load of work, and I think it would be very effective at bringing traditional supports, with all their utility, back to the forefront.
Well, I would start by saying that there's more than one way to skin a cat. I have confidence that the team at Riot could do better than I could by myself. Having said that....
I think utility needs scaling of some kind, other than AP. The problem is that when supports have the same kind of scaling as other roles, they need access to similar amounts of gold as other roles, because they are working with the same item pool. Riot has already started down that road, but the problem remains that when you tie it ONLY to items, you get non-supports crowding out the space.
I know Camille is OP anyway, but to me it's VERY telling that LCS players would rather have her than a real support. It tells me that the problem is systemic, not just a few champs or a few items. The utility that traditional supports bring isn't enough to justify having them over someone that just brings more damage and can build their items.
I didn't actually watch any LCS this weekend, but one of my friends who does said basically NO traditional supports got played (if you count Karma, she did). He's probably missing a few games, but that isn't the point. The point is, more damage is more valuable in most cases.
That's why I pointed out scaling. The only way to fix this is to give support power in items that other roles DO NOT WANT. Much like how junglers get items that other classes just simply don't want. And again, Riot started down that path by giving shield/healing %, but I don't think that's enough. What about Braum and Leona, for instance? Furthermore, if Camille can just get heals/shielding and take advantage of that, it won't work. And we have seen that.
It's a tricky problem; I'm not saying the solution is obvious or easy. I would, as others have suggested, include some type of new stat that scales with support abilities. That way, a champ has to choose between their AP/health/armor scalings OR items with UP (for any given item slot). And we can put two scalings on single abilities. Lulu can balance around EITHER AP or the new stat. I think that would be a crap-load of work, and I think it would be very effective at bringing traditional supports, with all their utility, back to the forefront.
Thinking back, in previous years we have had some where the team could best be described as the ADHC and 4 toadies. Everything the team did was to build that ADC into a monster and have that ADC carry. Hence supports were popular that served that particular purpose. You didn't need any damage from the support position because the ADC took care of it. Now we really don't have hyper carries from the ADC position any more unless we're playing a vastly inferior team. Just look at the most popular Bot lane champions at the pro level. We have Ashe, and Varus and Jihn, all of which have utility and all of which have long range. Both are necessities in today's game. The days of the hyper carry are indeed over for now. This necessitates a support that can deal some damage. Enter Zyra. Karma can still do damage, so she's in too. And now we have Malzahar. Lulu is making a comeback specifically because she can deal with Malzahar's voidlings and she can deal with jungle Rengar. Aha I've got you. E R No you don't. Oh and you're a squirrel too W.
You make some great points!
Food for thought;
For the reasons that you've stated, do you think the problem could lie more with the current state of ADCs rather than Supports?
Also, could it be that the comfortability afforded in routine over recent season(s) has created a stubbornness towards shifting the META in regards to (taking advantage of / adapting to) the recent and future larger scale changes to the game itself?
When you tie "it"(scaling) ONLY to items, you get non-supports crowding out the space. The only way to fix this is to give support power in items that other roles DO NOT WANT. Riot started down that path by giving shield/healing %, but I don't think that's enough if Camille can just get heals/shielding and take advantage of that, it won't work."
Here lies the sticky slope. How do you buff a class without having other classes abuse the benefits as well?
(Unfortunately, it's impossible and niche items are the easiest to balance around.) So with that in mind, let's see if we can't brainstorm around this idea together?!!
_The reason jungle items work is because they are stipulated around having to run smite which is a sub par spell choice for any laner that is not going to roam the jungles. _ **Perhaps, introducing a new summoner spell that appeals to only support champions would work as well? ** In which case, what kind/type of summoner spell do you think would be a good global fit for the class without becoming too viable of an option for others?
If the summoner spell is an achievable solution let's postulate potential item abilities:
How about an item with a charge system? Every X amount shield/heal (On an ally other than yourself) boosts the ability (and/or) grants the spell caster (and/or) target a buff for X sec.
How about an item thats egregiously powerful active can only be accessed after X amount of DMG is absorbed through shields placed on allies, (and/or) simply taken by your nearest Bonded ally?
Think of a more defensive 
How about a
type of item that either; puts an enemy in a very short stasis (Mini Bard Ult) or, grants an ally a second to accept a stasis?
Give it some thought. Elaborative criticism welcome. (WHY Yes? WHY No?)
What would you do differently?
I don't know that I think a new summoner spell is the answer I would pick... I like exhaust and ignite on supports. It supports the role well. For that reason alone, I can't vote for it, but I'm sure there's a way to do it that works.
The reason I singled out a new stat is because, to me, that IS the whole problem. The problem is that League is balanced around damage, and it's easy to incentivize ONLY supports to build items with a new stat if you just make sure that new stat never gives damage.
Stats that don't give damage or vision are HIGHLY unlikely to be abused by other roles. Lee sin can't really abuse an item that he doesn't have scaling for. That's why he doesn't build AP, after all. It's the same idea.
If we have a new stat that ONLY scales on true support abilities (heals and shields that affect allies, possibly some cc spells on support tanks), then I think it'll be hard for other roles to ABUSE them.
Now, if we give Leo scaling with a stat that increases her cc, will jungle Leo become a thing? Maybe, and that sounds awesome! I'm super great with that!
I don't love the stasis and "charge system" idea that much because I think it's too abusable; camille can build that stuff. What she CAN'T do (potentially) is scale with a "support power" stat. That's something we can lock her out of reliably.
I just hope when Riot does get around to "fixing" support, they don't end up ruining the role for actual support players who plays real supports like, oh I don't know, ME!
Sometimes, I really don't understand all this bitching about support.
I feel the same. But you have to hear them out. There is always room for improvement.
We have mid laners in support We have adcs in support We have top laners in support
Support has officially gone mia
Not mia riot just likes to nerf all the champions with the "support" role tag into the gutter.
Sounds about right
No, just all the ones that go into the solo lanes.
I know
did but
didn't.
Soraka got nerfed for going into a solo lane, Taric also got nerfed for going into a solo lane.
Janna actually did too lol. But she's the most nerfed champion in the game so it doesn't really mean much I guess
We have mid laners in support We have adcs in support We have top laners in support
Support has officially gone mia
This has been happening for literally years. Morgana, Blitzcrank, Leona, and Ashe are examples of champions who were primarily non-support champions who eventually got played or have been played Support.
That Camille went 3/5/15 with no offensive items. Early game Camille has no problem removing chunks of hp from bot opponents with just her base damages..
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That Camille went 3/5/15 with no offensive items. Early game Camille has no problem removing chunks of hp from bot opponents with just her base damages..
It really didn't pop off early game though, aside from the level 1 invade (but FOX would have likely got the kill anyway, just blowing 1 extra flash or two). It was only after they got the baron upon which they close the game past 25 minutes that Camille started to go crazy, but at that point FOX was also yet SO far ahead
FlyQuest shotcalling was off, and I don't think it is a coincidence it was off exactly in the series when Hai faced off the first very good midlaner they have met so far (AlexIch subbing for NV - and more than Alex, it was especially Ninja getting stomped being forced to sub as jungler, Goldenglue and Huhi). Heck, if it wasn't for the sneaky baron call in game 2 at 20, they would have been likely 2-0ed
It's worse than
supp omg
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It's worse than
supp omg
I really doubt it
I wonder if you thought about what a champion brings to the table in support potential before commenting. Just saying
I wonder if you thought about what a champion brings to the table in support potential before commenting. Just saying
Camille brings her ult and some cc Meanwhile someone like Braum has a bunch of hard cc, his game changing ult, and shield. Lulu turns squishies into tanks, and makes engagers useless.
Gap closer, Slow, CC, Lockdown and control. And you call it worse than MF support. What I'm saying is think beyond what you know about the pick before sounding like you don't know or get why something is picked. Cause I was sure surprised until about 5 mins into the game when it just clicked.
[{quoted}](name=Chroma Spell,realm=NA,application-id=9hBQwnEU,discussion-id=XjbhAoB3,comment-id=000000010000,timestamp=2017-01-29T21:15:22.711+0000)
Camille brings her ult and some cc Meanwhile someone like Braum has a bunch of hard cc, his game changing ult, and shield. Lulu turns squishies into tanks, and makes engagers useless.
You forgot, Camille also brings damage and high mobility.
Oh I play camille support and I get flamed for it, but a good player does it and its fine
Tbh as soon as i saw her kit i was like "Imma play that as support" every time i chose it as pick intent it was either banned by team even if i was first pick or someone dodged because they thought i was a troll
Tbh as soon as i saw her kit i was like "Imma play that as support" every time i chose it as pick intent it was either banned by team even if i was first pick or someone dodged because they thought i was a troll
Don't pick intent her then? Can't do anything about the dodgers though.
And Eve lmao
Simple explanation based on draft phase:
EF firstpicked Camille. FQ shot back with a Poppy, who is VERY strong against Camille in the top lane. (Regardless of LUL CAMILLE.) EF flex picked Swain instead.
To be completely honest, Camille had a ton of assists but didn't do much outside of her ult and her hookshot. Can she work as a support? Sure. Do you want to pick her AS a support? Probably not.
wow she wasnt banned
I've played with a Camille support as MF before
Their combined ults.. it's actually aids
In what game did this occur? Which teams?
Flyquest vs Echofox- Game 1 Adding that to my OP now
i play yorick sup sometimes, but that looks worse
Camille's ult is some amazing peel.