Runes Paths Overview

RiotFearless··1 votes·58,193 views

Runes are coming to PBE fairly soon, we're aiming to have Runes in development on PBE for quite a while. Real quick, we want to sum everything up, so you guys have a better grasp about what's to come. We’ll have a second article coming soon to talk about the future of Runes development, and what players can expect through PBE, at launch, and well into the future. For now, Runes!

So let's talk about Paths in the new Runes system that's coming this preseason. These are our attempt to break the Runes system into larger, more differentiated, thematic bundles. The previous versions of runes and masteries had categories that were almost entirely functional. Glyphs and Seals ended up being fairly arbitrary groups, and the three mastery categories had too many different needs to cover. We want Paths to have clear strengths and strong gameplay, while also complementing them with exciting themes and fantasy.

So what makes up the functional elements of a Path? First and foremost, we expect most players to pick their Path based on the Keystone Rune they want to take. You then select the three non-keystone Runes from that path, and also get a small stat bonus that we use to balance paths against each other and further differentiate the champions that take particular paths. As we’ve talked about before, you’ll also be able to pick a secondary Path with just two Runes to round out your primary Path.

Pretend this is a Sidebar: What happened to Major Runes? As we talked about the concept of “Major” runes with players and tested changes internally, it became clear that the distinction had a pretty high cost when it came to tensions on decision making and the UI, while providing minimal benefits for gameplay. We haven’t changed the Runes themselves, but we have removed the concept of “Major” from the selection experience. When Runes ship, there will just be keystone runes and standard runes.

So what are the actual Paths when Runes ship? Let’s get to that…

WIP Reminder: The names for Paths, and the details of their themes and functions are still works in progress, and we still have issues to solve. For example, we know some of the names feel a little exclusionary and thematically off for some of their core champions (looking at you, “Sorcery”). We’ll be addressing that later in the process, but still wanted to talk with you all now to get feedback.

The Paths we currently have in development are as follows:

Sorcery

  • Theme - Harness wild magic to empower your abilities and discover limitless reserves of energy.
  • Function - Amp spellcasting and ability power, and find ways to cheat out a few extra casts.
  • Examples: Meteor Keystone Recap

Resolve

  • Theme - Become an unbreakable behemoth that controls the line of battle.
  • Function - Concentrated durability along with ways to leverage that durability into other forms of power.
  • Examples: RKT Keystone Recap

Precision

  • Theme - Outclass your opponents with overwhelming barrages and deft strikes.
  • Function - Augment auto attacks and amplify consistent damage patterns.
  • Examples: Berserk Keystone Recap

Domination

  • Theme - Hunt your prey and revel in the glory of the kill.
  • Function - Track, chase, and execute your targets with mobility and burst damage.
  • Examples: Blood Moon Keystone Recap

Inspiration Not like the others - Inspiration is a Path focused on providing unique options that map to player preferences, not class functionality.

  • Theme - Cheat the rules to outwit your enemies.
  • Function - Bend the rules of the game to your advantage and capitalize on new options, play patterns, or game knowledge.
  • Examples: Summoner Specialist and Hextech Freezray

So, those are the Paths! What combinations are you excited to try out? I’ll be around in the comments to talk and answer your questions. Thanks!

166 Comments

Primaquarius9 votes

The previous versions of runes and masteries had categories that were almost entirely functional

Shoutout to the Energy increase and Energy regen runepages among us

RiotFearless14 votes

We have not forgotten.

Sun Wu Ryuumoku4 votes

Hope u'll say same for lethality ones

LostFr0st5 votes

I have suggestions for Sorcery^^

-Desolation -Ruination

-Cataclysm -Calamity -Obliteration -Destruction -Disintegration

parrot66321 votes

doesn't give a magey-ish feel though

LostFr0st4 votes

? Which ones. If possible can you rank them or just pick out which ones are the worst to elim them?

Most of those words I took from Rakan and Ryze VO since they talk about wild magic and rune magic respectively.

Queš4 votes

Will there be Fervor still ?

RiotFearless5 votes

There won't be an exact Ferver Rune, but we're trying to make sure we still cover that need for many champions through other options.

Illâoi Evê Siôn2 votes

Removal of old Masteries makes room for new items! I'm so excited.

Aisle2 votes

It kinda feels like Fervor would fit more onto an item similar how Rageblade works.

WDG Devour2 votes

Through other options? Meaning itemization?

DeathBurst3 votes

No, meaning through other Runes that are not Fervor but that will fulfill the same goal with different means.

WDG Devour1 votes

He just said there won't be an exact Fervor Rune. Unless he means the name will simply be changed.

Other options sounds very much like items. That is the only other thing that affects champions in game.

DeathBurst6 votes

Fervor is more damage during extended fights, especially in late game. You can accomplish the same goal with something different than just a stacking bonus for auto-attacks. Just to give a quick example, the current mastery that gives you increased damage over 3 seconds in fight fulfill kind of the same purpose.

What Fearless said means "There won't be Fervor in the new system, but there will be different Runes with different mechanics that fill the same purpose."

WDG Devour1 votes

Ok that makes sense. So basically that new rune they introduced called Berserker (I think?) is the replacement for Fervor?

Interesting because Berserker doesn't increase Attack Damage like Fervor did, Berserker just increases Attack Speed.

DeathBurst2 votes

Not every new Rune has been revealed yet. Berserker can work for some champs, but there might be something else that we don't know about yet.

WDG Devour2 votes

Oh I thought they revealed all the runes. My bad.

Jkrexx4 votes

Any specific date they arrive on pbe? Or just soon™?

RiotFearless14 votes

We have a target date, but things could always slip, so let's stick with Soon™ for now.

Jkrexx4 votes

Alright thanks, I wait with great anticipation!

Aisle3 votes

I bet it's next week and we'll get a page this week or on Tuesday.

Nefas4 votes

Tangent to Runes overall - can we see opponent's rune choices? This has been asked many times in the UI thread but not answered.

So many runes are more impactful and gamechangjng on the level of keystones or even moreso. Not knowing opponents' Runes would feel really bad.

1upzombie4 votes

Is there going to be a convenient web page where we can view all of the runes?

RiotSparkle7 votes

Yes.

1upzombie4 votes

Do you know when? Or is it just Soon™ lol

Unreal Ed4 votes

Will that be when they arrive on the PBE or for Pre-Season?

DeathBurst1 votes
Shjinto4 votes
Spideraxe3 votes

Hey Fearless can I ask for your thoughts on the type of bonuses we can expect from the paths

RiotFearless4 votes

We'll have more of these visible shortly.

ßiggie Cheese2 votes

Will players get bonus stats from their secondary tree too or just from their Keystone tree? Maybe a reduced amount? I.e Sorcery grants 20 AP with keystone but only 10 AP if a player choose Inspiration for their keystone tree and Sorcery for their secondary.

RiotFearless3 votes

The bonus stats technically understand your primary and secondary styles, but we're currently not using that balance lever much. This is one of the things we may continue to tweak on PBE, actually.

Citroen3 votes

I like the paths so far, and they'll most likely stay this way, but I'm kind of missing options for healing/shielding supports. Would champions like Soraka Janna always have to go with a main Inspiration path and go for really wonky/risky keystones?

I'd like to mention that these 2 champions are way too focused on empowering their ally and don't have many play-making options themselves which lead them to this problem. There are other supports that largely focus on healing/shielding (Sona, Lulu), but these supports do have some room for setting up plays themselves. I hope Soraka and Janna can get a gameplay update sometime in the future to address this problem (I know Janna is already getting a mini-update, but it doesn't seem like it'd be super impactful for this problem to me).

PrinceBedazzled3 votes

I really hope theres some movement speed stuff. Or the koreans and I are gonna be so sad without our movespeed runes

RiotFearless9 votes

Can confirm, there is some MS stuff.

Leyin2 votes

thank you for the summer up , but can you give more details why you remove the concept of major runes ? You also said that you are going to have 3 runes for each slot. Does it mean we have now 3 normal runes and 3 key stones for each path?

RiotFearless5 votes

We only removed the title "Major" runes, not those actual runes. We're just not labeling them in a way that calls them out as different or better than other non-Keystones.

Solari Fortune2 votes

Will the other missing runes be revealed before they all head to PBE or will you announce them as they launch onto PBE?

RiotFearless7 votes

We won't be doing reveal articles for every Rune. Some stuff will be shown first on PBE or in promo stuff.

Rió1 votes

If the Runes trees are structured as such:

• Keystone • Standard (t1) • Standard (t2) • Standard (t3)

What 'tiers' do we choose from for the secondary path? • Standard (t1) • Standard (t2) or • Standard (t2) • Standard (t3)

I'm using the term 'tier' here simply for the sake of grouping a set, not actual strength.

Thanks!

LordRedStone Nr13 votes

From what I am reading of these threads, and the concept of major runes being scrapped, I think all runes are equal and you could take any for your second path. The grouping of three runes is only to make them unique, so you cannot pick three runes scaling of "Legend stacks" or generally three runes with the same mechanic. If you want to keep the t1 t2 t3 analogy for groups, this means that you could go any combination, (t1 & t2), (t1 & t3), (t2&t3)

RiotSparkle4 votes

You choose 2 runes. You can pick from any tier (t1, t2, t3) but you may not have more than one from a tier (ex: t1 x2).

EDIT: Thus your combos could be t1 + t2, t3 + t1, etc.

Chîmoya1 votes

2x t1 as in 2x a keystone, or can you only choose from major runes and regular runes in your second tree?

D E Merry1 votes

??? You can only pick 1 keystone from your primary path, just like in current masteries. There are no more major runes, just t1/t2/t3 and you can only pick from one of each.

Chîmoya1 votes

I was talking about your options from your second path, as in his explaination above it is unclear to me if he means keystones with t1 or just one of the other ones. So what you're saying is that you could get Gathering Storm and the Zombie ward (if they were in the same group, I know they're not, but can't come up with any other rn) in your second tree?

Glory ln Death2 votes

It would be more clear if they were using the term "set" instead of "tier". In each Path (Resolve, Inspiration, Sorcery, etc) there is a Keystone Set of 3 Runes and 3 non-Keystone Sets, each with 3 Runes. The "t1, t2, t3" they were using refers to the 3 non-Keystone Sets (t1=Set A, t2=Set B, t3=Set C, to make it more clear).

So the "t1 x2" meant taking 2 Runes from Set A, which you can't do. You can only take 1 Rune from each Set.

Rió2 votes

You're right 'set' is would have been a better term to use here. Tier implies hierarchy/strength but that wasn't my intention.

RiotSparkle3 votes

No keystones in secondary paths. Only 'normal' runes.

Shjinto4 votes

So did I implement it right?:

https://runes-reforged.firebaseapp.com --> In create RunePage

RiotSparkle3 votes

Yes, as far as I can tell. :) That's some solid work!

More from Dev Corner

More by Fearless